Imposing the following restrictions:
- No Guild
- No PvP
- No Arena
- No Explore
- No Dungeon
- No Soulforge
- No Bounties
- No Pet Rescue
- No Delve
- (No Fun )
- Entirely F2P
This is where I’m at with my Hero Level 37 account:
- All Kingdoms at 5-star minimum, with the exception of Sin of Maraj (with one at eight-star, seven at 7-star and six at 6-star [done pre 3.5 update])
- All Kingdoms maxed to Level 10,
with the exception of the Attack Kingdoms (done so intentionally)
- All Legendary troops (released up to Frostfeather, with 68 ascended, 20 fully traited), with the exception of Cedric Sparklesack and the Underworld Legendary troops (though the devs did gift Genie Lamp to players, so I have that)
- Eighteen base rarity Mythic troops (eleven of them fully traited)
Here’s my collection.
How is/was all this even remotely possible?
Six words, including these: Treasure Hunt.
Consistently multi-vaulting in the Treasure Hunt mini game will net you the best chances at accumulating the required resources to bolster your account.
Doesn’t hurt to possess a modicum of determination, either.
Call this a “low-level, solo run,” or sorts.
A few notes on my account:
- I have no hero class. I have not even completed the unlocking of Warlord in Broken Spire.
- I have never clicked on the PvP icon.
- I have never initiated an Explore battle.
- I have never initiated Arena.
- At no point in time have I ever been in or created a guild (evidenced by the corresponding Xbox One achievement being locked and grayed out).
- Because of the aforementioned (no guild), Treasure Hunt always begins with eight moves remaining, and despite this disadvantage, multi-vaulting is quite consistent.
- Not belonging to a guild also locks this account from guild-specific content and troops, such as Guild Wars, Raids and Invasions (which also means that certain weapons were intentionally forgone [forwent?]).
- My VIP Level is 0, but my Hero is represented by a Dwarven Avatar, which is a purchasable item in the shop. Back when Stonehammer was released on consoles, my original avatar was switched into a dwarf numerous times, and I just never bothered changing my hero back. Thus, it remains. Also, looks slick with the Celestial Armor, no?
- A vast majority of Arcane Traitstones were acquired by way of Treasure Hunt, including the keys used to open Gem and Glory chests, which then occasionally dropped Arcanes. The remaining were obtained via Glory Bundles.
- My first fully traited troop was Valkyrie.
- My first Legendary drop was Hydra, via Glory chest.
- My first base rarity Mythic troop, Elemaugrim, was obtained whilst opening Glory Chests one at a time, after nine months of gameplay.
A history of my Mythic drops:
- Just mentioned my first Mythic drop moments ago.
- Received Worldbreaker a month after my first Mythic whilst opening Gem Keys, one by one.
- At 11:53pm, ET (June 7), while fervently playing through maps to acquire keys for precious last chances at pulling Ubastet, I was able to get the Mythic to drop while opening Glory Chests from a batch of six keys rewarded via vault creation in Treasure Hunt. Total resource expenditure was 688 Gem Keys, 606 Glory Keys (with the last six earned and opened to finally acquire Ubastet), and a few Gems shy of 6,100.
- The week of Megavore’s initial release, picked up an Infernus via Event Chests at a cost of 2,025 gems (three bundles of fifty chests). Last day of Megavore exclusivity, I pulled one with ten Glory Keys, but only after spending my entire cache of 831 Gem Keys.
- During the Stormheim event week, with only a handful of event keys, I decided to open event chests one by one. Gotnar Jotnar!?
- I was able to get Fallen Valdis to drop from eight gold keys (to warm up the RNG), ten gem keys, and 650 glory keys.
- During the Whitehelm event week, dropped eighty-one event keys in hopes of acquiring the new Legendary (Holy St. Astra), and possibly Gard’s Avatar. Got 'em both.
- Picked up High King Irongut the first day of release in only eleven gem keys and 351 glory keys.
- A week later, had a Pharos-Ra drop whilst opening gem keys in bundles of fifty (dropped on the fifth bundle).
- It only took two gem keys to acquire Phoenicia. (Oh, and the few hundred gold keys to warm up the RNG. )
- Tian Yi was had in approximately 2,400 glory keys and 630 gem keys.
- TINA-9000 was one of the largest expenditures of keys for me thus far, with a combined 1,900 glory keys and 1,101 gem keys spent. Ugh.
- Queen of Sin dropped in 1,750 glory keys.
- During a Sword’s Edge event week, I finally acquired Champion of Anu with 210 event keys, plus 4,050 gems. (CoA has eluded me twice before, and it was the first Mythic that I specifically saved resources at attempts during exclusivity week. Total resource cost in event keys and gems for this particular Mythic is approximated at 300 event keys and 16,000 gems. )
- Obsidius was had in 1,305 glory keys, followed by 407 gem keys (landed it with a bundle of fifty drop).
- Skadi was acquired via event chests, while shooting for the new Legendary from Glacial Peaks (Frostfeather). Got both in twenty event keys, plus 675 gems.
[Future Mythic(s) Placeholder ]
- There have been three separate occasions where I’ve engaged in profligacy going after certain Mythics during event weeks… and failed miserably. Doomclaw, Arachnean Weaver, and The Possessed King will have to be part of the “redemption tour” that CoA was the impetus for.
In the long run, RNG is on your side.
Also, the developers, for generosity with their time and a willingness to address issues and the like. Many thanks.
And, the forum members. Thank you all for providing different opinions and perspectives and a genuinely unique experience.
Just a quick note to those who may consider embarking on such a journey:
You will find that it will no longer be possible to maintain such a low level if power leveling kingdoms is prioritized, as some of the requirements will make it necessary for you to gain experience.
Additionally, this is not for the completionist, as certain game modes and corresponding content and troops will be locked off with restrictions such as “no guild” and “no soulforge.”
This account is/was merely an example of how healthy one player could build an entirely F2P account by their lonesome.
For posterity, a treasure-hunting, lone once existed.