That doesnât explain why you arenât using diamonds to craft mythics.
âBeing in a guildâ isnât the prerequisite. âBeing in an active guildâ is. Finishing all of the statues is worth so many keys and so many diamonds you canât not have a mythic after about 7 months.
Iâm not trying to condescend or put you down. Itâs a matter of statistics, and Iâm trying to help you see that if youâve really played for several years with no mythics, it is your guilds that have let you down. Even without a guild, the free diamonds every day convert to a mythic in ~20 weeks. There are two of those in a year. You should at minimum have two mythics unless you are not playing the 3 dungeon matches every day.
If you meet any of these criteria, youâre so outside the bounds of âan active playerâ I canât calculate your odds:
âI donât play the dungeons every day.â
âI donât log in every day.â
âI play 4 or 5 matches when I log in, then go do something else for the rest of the day.â
âI like to play Treasure Hunt more than any other mode.â
It doesnât make you a bad player, but it means the game isnât designed to reward you. The game considers all of the following âan active playerâ and rewards these:
âI log in every day.â
âI collect at least 6 tributes.â
âI play some combat-oriented game mode for at least an hour daily.â
âI play every dungeon every day.â
âI am in a guild with at least 20 other active players.â
âMy guild finishes all guild statues every week.â
âMy guild reaches all event rewards every week.â
A player meeting those criteria has about a 50%-75% chance of getting a mythic every month, and gets enough diamonds to craft one every 3-5 months if not faster.
Iâm not calling you âa casualâ. All of the above is based on me looking at how rewards are given out and asking, âWhatâs the minimum work Iâd need to do to get those rewards?â My assumption is âthe minimum work neededâ is what the devs consider âan active playerâ. Failing to meet that bar dramatically decreases the rewards you get.
Why would I try to play Warlord 4 (probably still easier to consistently beat than the PVP metas)? i know this isnât about me, but since iâm still hopelessly waiting to be able to log into the game⌠(basically just for the achievements). Why did I keep playing a mediocre unfair game I donât really like anymore - the achievements (and force of habit)?
So how did I actually play this:
It probably took my 2-3 years to level up kingdoms to level 10 (not 10 stars, level 10). I couldnât even hope to beat dungeons until I was level 500+ (so I didnât try, same for Pet Rescues), until I traited and leveled Yao Guai and Emporere Khorvash I stood no chance. I mostly play basic explore battles (got to trait those low level cards I did have). I played a lot of these (and I mean a lot). Iâve probably played this game more than most people here - I just didnât play it in the way the developers try to force you to play. i never like any potential interactions with âhumansâ anyway
Based off of Slypenslydes guidelines. i think they are a little high/unrealistic - if that is truly what the developers think is an "active player, they are really delusional.:
Log in every day - mostly (didnât really give you much), and the log-in rewards changed
Collect at least 6 tributes (so play on 6 separate hours). i collect more in 1 tribute now that i did in 3+ tributes early on. That expectation for âactive playerâ seems unreasonable (unless they are on mobile - as a console player, not as likely)
Play combat mode for an hour a day - that doesnât actually get you much - i kind of reject this one
Play every dungeon every day - many days, but these were impossible for me to win for a long time
Guild with 20+ active people. Really how many of those actually exist (and if they do how long)? That is a totally unrealistic expectation, especially considering format differences and how fast most guilds/players become inactive.
Guild finishes all guild statues - once again how many do? i have only been in a guild that did this once (and i had to drop about 10 million gold myself)
Guild reaches all event rewards every week - not likely. Once again, how many guilds do this - then limit it to Xbox One only?
What i reject is that basically half of the ârequirementsâ for being an âactiveâ player are determined, not by what you do - but what other people do (which you cannot control)
How much gold / seals / trophies could you contribute to a guild in a week?
My guild will take you and get you a mythic every few months if you can meet requirements (and, if your kingdoms are all leveled, exceed them, hopefully; we have multiple people who give 1-2 million gold a week).
If you look at playing one match, in a vacuum, yes. The rewards in GoW are bad. But matches play fast, and you can usually play 5 or 6 of them in a short amount of time. When you look at the rewards for âplaying for 30 minutesâ, those small rewards add up.
GoW is a game of scale. Time is the currency. You are constantly trying to figure out how to get more resources per unit time. But if you arenât playing, you accumulate far fewer resources because only tribute counts.
So by definition, if you only want to play 2-3 matches per day, you will make virtually no progress. It takes ~120 PvP matches to get enough gold to push a kingdom to level 10. There are 33 kingdoms. So the rules on the box tell you to play 3,360 total PvP matches to finish that task. At 5 games daily, that will take 672 days. At 50 games daily, it will take 67.2 days.
Thatâs the difference between 10 minutes and an hour. GoW is best played if you can spend an hour on it.
If you donât like that, I agree you should leave. Itâs the healthy thing to do. There are games that do reward smaller time investments out there, you will be happier with one of those.
And, despite this fact, I have done this (as briefly mentioned in a previous post).
Oh, and please pardon the current mess of the initial post in the particular thread I linked. Been kinda using it as a my notepad for a while, and still have yet to go in and tidy it up.
Iâve been playing a little over 4 years, which is as long as the game has existed. Your 5-6 is a wild exaggeration. I have every troop, all at mythic, except Zuul, which I have yet to craft.
One of my main concerns in this broken foundation (and there are several cracks) game was the in-game economy (which most F2P tend to have issues with and tightly control). Most economies have 20% or so of the people controlling 80% of the resources. There is always a âcompoundingâ issue too (the longer youâre active, the more extra resources you get). In this game, that appears to me to be the guild reward system. This leads to imbalances and freezing out newer players (canât compete and appears more pay to win - to be fair, the guild system incentivizes in game purchasing), which also impacts long-term viability. Yes, I think the guild system vastly âoverpaidâ in resources and should have been "nerfed much earlier. I think they should at least half the scoreboard gem rewards too.
Despite what is claimed, this is very much a single player game - you fight the battles yourself, but the rewards are skewed heavily to group activities. It seems to me like most rewards in this game are a form of âcoat-tailingâ (getting rewarded for other peopleâs work).
Yeah, if youâre early in the game donât sleep on treasure maps (get Tyri from Zhul Kari soon).
The DragonSeoul, that challenge is insane (though I incidentally would have probably tried the same with two exceptions - bounties and explore battles are ok). i would like to see what kind of resources an account could get doing absolutely nothing in game and only collecting tributes (once daily), log-ins, and guild related rewards.
I am really, really getting annoyed by the failure to log-in on the Xbox (an weird non-thread post potential). Way to cost me 100+ gems in tributes. I was going to spend next week burning through hundreds of treasure maps . I wish this game would let me donate all of my resources (including âcardsâ) for when I actually do quit (well coming back from time to time for achievements and to see how they changed delves)
Synergy in the defense, buddy. In Explore - Warlord IV diff level - the troops do not possess a lot of synergy with the way they play. Sure it is played by AI and luck may favor it, but a battle is won not by strength and luck but based on Synergy - how the team works together. I have seen great defenses in PvP that wouldnât even let us play for some turns. And AI doesnât usually miss any 4-5 match (we might, if we are not looking keenly). Never a great defense in Explore or other events. Thatâs why, defense scales up fast in weekly guild events like ToD, Raid Boss etc. Players are able to kill a level 500 defense in Raid Boss event, yet lose to a good PvP defense thatâs only as strong as them.
Nope very active guilds, with guild chests supposedly having a chance for mythics. And yeah they would eventually die, members or the leads would just switch to something else after awhile.
It canât. The devs have addressed such an idea before. They would have to make a completely different game from scratch. Like a Gems of War 2 or something.
Iâve been reading this thread for a bit.
My opinion is thisâŚ
No one can tell you how to have fun. So if you arenât having fun playing Gems of War. Then itâs probably not for you. Regardless of itâs 6 years, 6 months, or 6 days⌠If youâre going to spend time on something that you arenât getting paid for. And itâs not time used for loved ones or your community. Then it falls into the entertainment category of time⌠So simplyâŚ
Yeah I donât know how to phrase it any simpler than that.
I disagree with some of the points being made about how GoW functions, but I also canât tell OP whether theyâre having fun. I get wanting to leave a âthis is why I left, fix it and Iâll playâ message, but the points are numerous and GoW would have to be a different game to satisfy them.
Just go when itâs not the game you like. I donât like a lot of popular things. Itâs OK.