One of my main concerns in this broken foundation (and there are several cracks) game was the in-game economy (which most F2P tend to have issues with and tightly control). Most economies have 20% or so of the people controlling 80% of the resources. There is always a “compounding” issue too (the longer you’re active, the more extra resources you get). In this game, that appears to me to be the guild reward system. This leads to imbalances and freezing out newer players (can’t compete and appears more pay to win - to be fair, the guild system incentivizes in game purchasing), which also impacts long-term viability. Yes, I think the guild system vastly “overpaid” in resources and should have been "nerfed much earlier. I think they should at least half the scoreboard gem rewards too.
Despite what is claimed, this is very much a single player game - you fight the battles yourself, but the rewards are skewed heavily to group activities. It seems to me like most rewards in this game are a form of “coat-tailing” (getting rewarded for other people’s work).
Yeah, if you’re early in the game don’t sleep on treasure maps (get Tyri from Zhul Kari soon).
The DragonSeoul, that challenge is insane (though I incidentally would have probably tried the same with two exceptions - bounties and explore battles are ok).
i would like to see what kind of resources an account could get doing absolutely nothing in game and only collecting tributes (once daily), log-ins, and guild related rewards.
I am really, really getting annoyed by the failure to log-in on the Xbox (an weird non-thread post potential). Way to cost me 100+ gems in tributes. I was going to spend next week burning through hundreds of treasure maps . I wish this game would let me donate all of my resources (including “cards”) for when I actually do quit (well coming back from time to time for achievements and to see how they changed delves)