18 months later, we’re up to 9 troops to choose from!
Monk class event: enjoy!
#GoWdesign
Not an issue in this case.
Tuliao, Yao x2, Cobaltine Wand, Monk class
There are way worse classes/troop selections (though I get it, of course - being that limited is always awkward).
And Wu Hao still has the most redundant traits.
But you can at least be reassured by knowing that the redundant traits are working as intended
As if we needed any further confirmation that this company’s staff do not play their game.
@AMT the tiny thoughts and effort put in to pretty much every new released troops tells it all.
Nah, it’s just further confirmation that they don’t even bother to read the question.
“Is King Minos really supposed to have the same third trait as the Shaman hero?” - “Yeah, working as intended.”
“Is The Labyrinth banner really supposed to grant one more mana than every other banner?” - Yeah, working as intended."
“Is Wu Hao really supposed to have a third trait that is already entirely covered by her first trait?” - “Yeah, working as intended.”
“Is there really a human being answering these questions, not just an auto-responder?” - “Yeah, working as intended.”
Just gonna leave this here, as evidence of how much this company cared to improve the relevant (mis)communication that was at the root of Weavergate.
FangMoorgate Avoided
Relevant Threads:
As expected, no Mod was available after office hours to try and assist with the issue, so things kept getting worse until the next working day in Australia.
However, once they took note of the problem they acted swiftly to disable the bugged shop (undoubtedly not an optimal solution to all players, but likely to be among the best damage-control options, second maybe to extending the Faction Event for an extra day with the bug resolved), and clearly communicating that there would be a refund and a rescheduling of the event.
Noteworthy unusually clear and professional communication and action, and thus noted.
And a new event efficiently scheduled within 48 hours of the original issue.
On a positive roll: another instance of a Mod sharing detailed information in a professional manner, which helps customers stay informed as opposed to the radio silence/opaqueness experienced in the past.
You missed the pet issues, where they did not know the behaviour of their own code
Kingdom Pass Battlecrashers MIA Again
While waiting for the eventual proposed resolution by IP2 on the ongoing Vault/Battlecrasher issue, just documenting some noteworthy points.
When reports started coming in ( [Fixed] 10th crown of the day doesn't appear ), a mod commented that…
…even though a similar situation happened before and was allegedly ‘fixed’:
It is particularly noteworthy that somebody who claims to be among the top20 when it comes to playtime…
…wouldn’t put in the time to actually hunt for that 10th Battlecrasher before claiming that “It doesn’t appear as though there’s an issue currently”
And then we’re left with this:
They haven’t popped back in the thread, so either it’s working as intended, or that’s a very long dinner.
In the meantime, neither of the 3 mods have been online for at least a day, therefore once again demonstrating how much customer frustration/satisfaction matters outside of office hours (unless of course there’s a shop issue, which gets resolved promptly so customers can keep spending)
#IP2dedication
Just to drive this point home:
I’m a computer programmer analyst by trade. If I say something is fixed, I make damn sure it stays that way through subsequent levels of testing. If the same bug happens again in production, it’s not pretty.
We can see what they come back with next week. They can have some rope because, to me, it sounds like they never found the root cause and just boosted the spawn rate temporarily. However, they NEED to be documenting these things. That was the #1 point drilled into us at college.
Just gonna keep this here before it gets edited any further, for reference if needed the next time the Translations issue cycles in.
#gowTranslation
The above was on 2nd September, and now on 5th September we get the first reports of:
This is insane! Korean random!
Time to see how long/if the devs react on this despite being so documentedly out of touch with the game & the playerbase…
…in the meantime, advising my guildies to stick to a single craft at most wherever possible.
The week between crafting.
When crafting a Gem Dragon egg, each Dragon has the same chance to be created but if you have already crafted one of them, this does not prevent you from being able to craft a second.
This feedback has been passed onto the team and we do have plans for these Gem Dragons in the future! But this is working as intended currently.
By “being able to craft a second” they must be referring to the current “wasting your rare unfarmable resources on a duplicate you didn’t want”
#IP2design
At least a mod acknowledged the issue
To clarify, we prioritise bugs based on how game breaking/blocking they are and how many players are affected.
For a ROUGH example - sometimes the devil is in the details:
- No one can open the game at all - everyone drops everything until it is fixed.
- A chat portrait is missing but is in player’s collections - can wait.
- Vash Dagon sometimes feezes the game but not every time and not for every player - can wait for a business day.
- A scheduled event doesn’t start for everyone on Xbox - devs are called in on their day off to fix it.
- Guild statue bonuses are being applied but the statue shows a grey bonus (inactive) not a red one (active) - can wait.
Missing rewards doesn’t block gameplay, so will often wait until a business day, although may not be true for every case of missing rewards, there may be specific cases where staff are called in. AKA it’s high priority but not everyone drop everything and come in on a public holiday to fix it because we can retroactively sort it out. But again, it depends on the details.
It can also depend on if it’s a server fix or a client fix. Server fixes can be pushed out to the live game once we’ve tested it. Client fixes need a new game version and go through the entire submission process on each platform so in that case, it would be worked on on a business day because rushing it on a public holiday won’t help get the fix pushed out to players any sooner than if we work normal business hours.
We release new game versions on Tuesdays - Thursdays in the morning here so we have staff clocked in and ready to handle any issues that come up.
We also have an Arena weekend this weekend which is an old event so carries the least risk.
Maybe if we had a large team we could look at having people working on weekends and public holidays, but we have a very small team so it’s not feasible. So we work to the best of our ability within the time we have and that does mean prioritisation of tasks and issues is incredibly important.
Just keeping this here before it gets edited any further