I’m someone who opens my mouth before my brain has finished processing and it’s the same with posting to the forums, I edit as my brain keeps processing
Just gonna leave this here before things get edited/deleted.
Here’s where the playerbase worked together to help each other navigate IP2’s terrible design:
Due to IP2’s programming record, I will be using this thread to post fully revealed Daily Dungeons for the foreseeable future, and welcome anyone who may wish to share theirs in the odd chance that IP2’s randomness is not ‘working as intended’. Not that it matters, but I will also be opening the doors in the same left to right order every day. 1 2 3 4 5 6
This thread no longer needs to exist, right?
We now have direct evidence that the Devs can fix issues immediately, if inspired adequately.
Y’all simply need to reframe “problems” or “broken features” as something that benefits the player.
agree, nothing about: “this will take some time, cause it is a server issue” or “we will look into that problem”.
showing their real face again…
Even if they are claiming they are using a native German speaker to do the translation, you all also understand that that is not very likely. They will never understand these in any language since they can’t in English.
It is not unusual for the authority granted (as opposed to ‘earned’) to moderators to become a tool to justify their personal preferences/shortcomings. It happens in most environments, both online or offline,
i think we should test this.
everyone make me absolute ruler of the world, and then let’s see if i abuse that power.
for science, ofc.
we should test this
We just did yesterday for the umpteenth time: the playerbase got the short end of that stick again, with the usual patronizing, promises, and TGIF…
[grafik] Here the link to his messages. Feel free to find something that deserves a ban:
Just gonna leave this here, with the reminder that sls was pivotal to the existence of the tool that helped so many players tolerate the New Dungeon Design: a tool that simply displayed probabilities based on the rules programmed by IP2.
Assess at will, and remember the next time IP2 wants some $$.
I’m going to close this thread now as we don’t publicly discuss other user’s bans.
So I went through the documentedly selectively enforced guidelines, and nowhere did I find that players cannot discuss bans among themselves in forum: by ‘we’, they meant mods/cx/whatevertheywannacallthemselves?
Either way, locking the thread is quite aligned with recent actions aimed at the playerbase though…
Your post was flagged and removed as it was Off-Topic to the initial Bug being reported.
I have let the team know that Salty’s profile is still linked to the moderation responses, and we will look to get that changed as soon as possible.
I think this kinda says it all.
A non employee cannot be used in any judiciary against players. Yes my post was in the wrong thread and that was my mistake. To be using a non employee to warn players of such things is probably illegal.
This company continues to use salty as a mediation when mitigating situations that the post she long ago holds require mediation. There is no doubt they do this without her consent which means she has significant grounds for legal recourse and huge compensation. Those of you who remain in contact with salty should provide knowledge that her name and previous status is being abused by a company that still uses her name to curb unsavoury behaviour.
Hi folks,
Thanks for your patience this week waiting for a follow up from the team here.
We want to provide you with more details about the Dungeon RNG fix.
We actually thought the tool that was created to predict the doors was awesome and speaks volumes about how passionate and inventive our community creators are. It was disappointing to us that this fix was going to affect that tool. I believe it was @sls who worked hard on the tool itself with all the data the community provided - seriously kudos to sls and everyone else who contributed and I’m sorry this change has been so discouraging to so many who were involved in that project and used it.
It was necessary that we fix the broken RNG in the Dungeon though, because we told everyone the doors had equal chances for everything, and the overwhelming majority of our players (tens of thousands of Adventurers) don’t use any external tools or even read the forums, community discord servers or even our help center despite links in game. So they didn’t have access to the same information and this feature wasn’t working as intended or announced to everyone.
A very common strategy when it comes to random chance selection is to choose the same doors every time because eventually your chosen combination will be successful. So if you were one of the players who would choose a combination of Doors that was affected by this bug, your chances of getting a perfect run were significantly reduced - and that’s just not fair.
This fix wasn’t about punishing you folks, you’re some of our most passionate community members.
It was about making sure people who love playing the game but who don’t participate in the community wouldn’t be punished for not participating outside of the game.If you are interested in more technical details about the bug click here
The RNG for the Dungeon Doors is referred to as the ‘Door shuffle code’.
We have a list of 6 possible outcomes when opening the Doors:
- Low Boss battle
- Mid Boss battle
- Final Boss battle
- Daily Trap
- Random Trap
- Altar or Stairs
The intent of the Door shuffle code is to take this list and shuffle it into a new list in a random order each day for each user.
There was a bug in the Door shuffle code that caused it to skip the source at the index of the target slot, so when it was working out target slot index 0 (Door 1) it ignored source index 0 (Low Boss battle) etc.
In other words, Low Boss battle would never be seen behind Door 1
Mid Boss battle wouldn’t be seen behind Door 2 etc.I wanted to touch on the feedback about wanting pity Dragonite for not getting perfect runs a little as well.
When we design a feature we include “space” for our designers to work into later. ie. so you have room to improve on or add to a new feature based on user feedback, game data and cool new ideas we might have. This is a hugely important factor and we adopt this for every new feature we introduce. For example, remember when we introduced our first Treasure Gnome and didn’t give it all the resources or huge amounts? Because we later released all the other Gnomes we currently have in game and Gnome-a-palooza
We have already planned more ways to get Dragonite in future - as we shared a Dragonite Gnome is planned and we have already planned to give you a way to target which Dragons you are crafting. These 2 plans both increase the Dragonite you can earn and could also reduce the amount of Dragonite you’re spending to get all the Dungeon Dragons. We have to factor that into the Dungeon rewards to keep the economy balanced.
Also, Dragons are mid to end game collectibles, they’re designed to give players a long term goal. Some of you already have 6 Dragons after only 5 weeks - you are speed racers! This is why the economy balancing in this instance is also important, if we give too much Dragonite it will cause the Dragons to become early and common collectables and we really wanted them to be more special than that.
Just for safekeeping purposes, including particularly:
There was a bug in the Door shuffle code that caused it to skip the source at the index of the target slot, so when it was working out target slot index 0 (Door 1) it ignored source index 0 (Low Boss battle) etc.
In other words, Low Boss battle would never be seen behind Door 1
Mid Boss battle wouldn’t be seen behind Door 2 etc.
…for those who may choose to believe this to truly have been a bug
#don’tForgetTheClosedLoops
Just gonna leave this here, to hopefully nudge some mod apologists: 3 day suspension with no warning nor explanation given, no apparent deleted posts that may contain ‘insults’, and a history of years of basing my comments on documented facts while avoiding ad hominem (unless recent Dungeon RNG Fiasco facts are perceived as ‘insulting’?)
Coincidentally though, I did use the word ‘petty’ in a private message conversation with another player a couple of days before the suspension, so worth noting that they may not be as private as the name suggests.
Makes you wonder who else is getting banned without the ability or desire to speak up. Guess I’ll get banned too for replying to a thread mentioning a ban that, like other bans, doesn’t even bother informing the player what post or word/s offended CX.
Accusation: Threw insults.
Evidence: None of your business.
Verdict: Guilty.
Source: Trust me, bro.
Arbitrary much?
Not that it matters - they’ve already killed off their Twitter, Twitch and YouTube. Subreddit’s also in its death throes. Forums? No biggie for CX if they savaged the last remaining community holdout too - I guess.
Best CX ever!
RE: private messages, I expect if the other forum member reported the message (ironically demonstrating the validity of your choice of adjective), mods could then read it. If that were the case, nothing suspicious there. Other than a suspension for the mildest “insult” ever.
the other forum member reported the message
Virtually impossible, since they are a class act and the adjective wasn’t referring to them…
Ah… Hmm… I see your point.
Hi folks,
Cursed Gnomes CAN drop Vault Keys during Vault event weekends only. It’s a very small chance but only possible during the Vault events.
Hey,
Follow up from earlier:
The Vault Event increases the chance of a Vault Key from dropping, so even though the Cursed Gnome has 0% chance of dropping a Vault Key, the event’s vault key chance increase was applying to it. We are putting in a change so prevent this from applying to the Cursed Gnome in future Vault Events.
We will not be running an extra Vault event, but there’ll be plenty of future Vault events in future
Just gonna leave this here before it gets edited.
Lies? Ignorance? Oopsie?: whichever you decide to believe, it’s worth remembering how much a statement by an IP2 staff can be reliably trusted.
The bug report was also immediately labeled “Not a Bug”.
So it IS a bug - that is my bad, sorry.
To add more detail:
The Vault event doesn’t change the existing loot tables or drop chances of other Gnome rewards directly.
The Vault event adds an extra loot table globally with Vault Keys in it.
So when you defeat a Gnome during a Vault weekend the RNG first rolls to see which loot table to pull from - then it rolls to see which reward from that loot table you get.Cursed Gnomes do not have Vault Keys in their primary loot table. So if you get a Vault Key from one you’ve rolled up the Vault event loot table.
This is applied as a standard to all Gnomes and isn’t manually setup on each Gnome individually.
I’ve brought up the fact we said we’d be making a change to effect Cursed Gnomes specifically which requires a bit of a rework of the Vault event.
I’ll post here when I have more information. It may not be today as we’re prioritising the asset downloads, red map flash and missing buttons when playing in 4:3 ratios and on tablets issues first.
Small addenda, also for safekeeping.