Dungeon Feedback

I remember the feeling when I first realized that the players tend to work for the playerbase (often selflesssly and almost always harder than IP2 ‘TGIF’ staff), while the mods tend to be against said playerbase (this was unequivocably reported to the dev team by the mods, since it is well documented that devs do not check the forums): so we had players developing methods and tools to help players navigate the terrible dungeon design within the parameters given, but mods wouldn’t have it.

You’ll likely come to expect this from them, and adjust expectations accordingly.
:blush: :crossed_fingers: :vulcan_salute:

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