4.1 Patch Notes


#1

Originally published at: https://gemsofwar.com/4-1-patch-notes/

New Weekly Event: Tower of Doom

  • Tower of Doom is a guild-focused event, encouraging guilds to work as a team to advance up the leaderboard or progress through the Tower

  • Each level in the tower has 4 rooms to battle, and a final “Boss Room” where a Doom troop awaits

  • Dooms are a new troop introduced for Tower of Doom, and have their own troop type: Doom

  • Unlike Delves, there is no persistence or team/troop loss, which means that any troops killed in battle, will be useable again in the next battle

  • In order to unlock the Doom’s Room (the final room) in a level of the tower, players will need to locate an Unlock Scroll, which is hidden within one of the first 4 rooms

  • Once a Doom is defeated, the player will advance to the next floor in the tower (players will not be able to go back to previous floors once they defeat the Doom)

  • As the player progresses through the Tower, each Floor will get more difficult

  • Each Tower of Doom will be focused on a specific color. Teams allowed into the tower will be restricted to this color, and the Ultimate Doom located on the 25th floor will also be that color.

  • After players reach and defeat the 25th level of the tower, they can continue to climb higher up the Tower, with the floor’s enemies, and Ultimate Doom increasing in difficulty

  • Ultimate Dooms will be slightly harder to battle than their regular versions

  • There are 6 different Dooms (and 6 different Ultimate Dooms):

    • Doom of Ice
    • Doom of Nature
    • Doom of Flame
    • Doom of Light
    • Doom of Darkness
    • Doom of Stone

  • All rooms will give scrolls that can be used to help players and their guilds progress through the Tower.

  • There are 10 types of scroll available in any tower:

    • Armor Scroll – Gives Guild Armor Boon (see below)
    • Life Scroll – Gives Guild Life Boon (see below)
    • Attack Scroll – Gives Guild Attack Boon (see below)
    • Haste Scroll – Gives a Doom Sigil (energy for the event)
    • Magic Scroll – Gives Guild Magic Boon (see below)
    • Luck Scroll – Gives 2 bonus points towards the Guild’s Doom total
    • Power Scroll – Gives 1 to all Guild Boons
    • Unlock Scroll – Unlocks the Boss Room containing the Doom on this level
    • Heroism Scroll – Immediately defeat the Doom for this level and move on to the next level (you may collect these and use them anywhere in this tower)
    • Fireball Scroll – Immediately defeat a non-Boss Room (you may collect these and use them anywhere in this tower)
    • Colored Forge Scroll – Used to temper (update) Doomed Weapons of the matching color

  • Each Guild Boon found counts towards earning skill points for everyone in the guild. Once enough Boons (of a given type) are obtained by guildmembers, everyone earns a point. For example, the first player to find a Life Scroll, earns a point of Life for everyone in the guild. Then, when two more Life Scrolls have been found, everyone earns another point of Life. Then 3 more Scrolls, and so on.

  • Any unused scrolls (with the exception of Forge scrolls) will disappear after the Tower of Doom ends (so they can’t be carried over to future Tower of Doom events)

  • All Forge scrolls earned will be kept and can be viewed in the player’s inventory

  • A new Weapon rarity, called Doomed, has been added. A Doomed Weapon is available in every Tower of Doom event.

  • Doomed Weapons can only be upgraded using colored Forge scrolls from the tower of a matching color (they may not be upgraded with regular ingots):

    • Ice Forge Scroll – Tempers Blue Doomed Weapons (only available in Doom of Ice Tower events)
    • Nature Forge Scroll – Tempers Green Doomed Weapons (only available in Doom of Nature Tower events)
    • Flame Forge Scroll – Tempers Red Doomed Weapons (only available in Doom of Flame Tower events)
    • Light Forge Scroll– Tempers Yellow Doomed Weapons (only available in Doom of Light Tower events)
    • Dark Forge Scroll – Tempers Purple Doomed Weapons (only available in Doom of Dark Tower events)
    • Stone Forge Scroll – Tempers Brown Doomed Weapons (only available in Doom of Stone Tower events)
  • Similar to other Guild events, when the guild defeats a set number of Dooms, all members of the guild will be able to claim rewards

  • There are 12 stages of rewards for guilds to work towards. The final stages will require a strong commitment from large active guilds.

  • There is also a leaderboard for guilds to compete on, which displays the top 100 Guilds (sorted by total Dooms defeated)

  • At the end of the week all guild members will receive rewards based on their guild’s position (including any guilds that don’t quite make it into the top 100)

  • Doom Troops (just regular ones, not Ultimate ones) will be abled to earned as Tower of Doom rewards or from the event shop

Guild Gifting

  • Players are now able to send Gifts to their guildmates. This is done from the Roster menu

  • Gifts can be gained from purchasing Guild Bundles from the Guild Shop

  • Guild Gifts contain 25 gems, which can be all gifted to a single person, or spread around different guildmates

  • Gifts received can be collected from the Mail Menu

  • Any Guild Gifts a player earns, can be carried over to another Guild if they choose to change Guilds

Flash Offers
  • Flash Offers have now been added to the game

  • These offers have limitless variety, but initially will focus in 3 areas:

    • Troop Upgrade – These offers give resources to assist in upgrading Legendary and Mythic troops.
    • Gem Deals – These offers are extremely high value, and may only be purchased in limited quantities.
    • Weapon Packs – These offers give a weapons, and the resources to temper it, to beginner players.
  • Flash Offers will appear under the Hero’s level bar on the World Map

  • Flash Offers are timed, so once gone they will disappear

  • Players may have multiple Flash Offers available at once, which will cause a drop-down list to appear in the Flash Offer location

  • Some Flash Offers may be available for multiple purchases, up to a limit (shown below the BUY button)

New Live Event: Battlecrasher
  • Battlecrasher events work like encountering a Gnome. A certain troop (the Battlecrasher) will start to appear randomly in battles. Players who defeat it, and win the battle, will receive a reward.

  • Rewards for defeating a Battlecrasher troop will depend on the event so the reward may change for different Battlecrasher events

  • Battlecrasher troops will also be displayed with the treasure sack, like Gnomes

  • Battlecrasher Troops cannot spawn into any battles, if a Valraven or Gnome has appeared (so they can’t replace these troops)

  • Battlecrasher Troops will never spawn in Guild War battles.

Mail Menu

The Mail menu has been upgraded to reflect recent changes in the game.

  • Mail now has 5 sections:
    • Messages – Mail messages from the Gems of War Team (including support) will appear here
    • Rewards – This is where login rewards and guild rewards appear
    • Invites – Any guild invites a player may receive will be found here. This section only appears when the player has a guild invite
    • Gifts – Any gifts from Guildmates will be displayed here
    • Collected – Same as how it worked previously, any collected mail will be displayed here
  • Total Mail allowed (shared between all sections) is now displayed in the top right corner of the screen
  • Using the ‘Collect Rewards’ button will only collect the rewards from the section the player is currently on

Faction Event Scoring

We noticed a lot of players interacting with Faction Events by simply replaying the first difficulty (Level 20) and losing on the boss room, over and over again. Obviously this was not how we intended the event to be played, so we’ve made some changes to scoring.

  • Each regular room in the Faction Event / Delve is now worth a score of 5xLEVEL (multiplied by your current treasure multiplier)

  • Each boss/final room in the Faction Event / Delve is now worth a score of 20xLEVEL (multiplied by your current treasure multiplier)

  • This should make it advantageous to find the highest level you can farm on

  • We have also adjusted the reward/point requirements to reflect the scoring change.

Balance Changes

Emperor Khorvash

  • Troop type change from Knight/ Monster to Human/ Monster

Goblin King

  • Spell now gives an Extra Turn

Rhynax

  • Troop type change from Beast to Elemetal/ Beast

Sheggra

  • Troop type change from Dragon to Elemetal/ Dragon

Spooky Imp

  • Base spell damage increased from 4 to 9
  • Magic given to allies increased from 2 to 3
  • Magic from Legendary trait increased from 1 to 4

Webspinner

  • Legendary Trait now deals triple skull damage vs Poisoned and Webbed enemies. (Damage doesn’t stack if enemy has both status effects).

Knight’s Sword

  • Mana Cost reduced from 6 to 5
  • Spell now scales from half Magic

Scout’s Bow

  • Mana Cost reduced from 9 to 5
  • Spell now scales from half Magic

Hunter’s Spear

  • Mana Cost reduced from 6 to 5
  • Spell now scales from half Magic

Wizard’s Wand

  • Mana Cost reduced from 7 to 5
  • Spell now scales from half Magic

Priest’s Hammer

  • Mana Cost reduced from 9 to 5
  • Spell now scales from half Magic

New Tutorials

We have added new tutorials that will unlock during play. These include:

  • Leveling Troops

  • Unlocking traits on Troops

  • Ascending a Troop to a new Rarity

  • Tempering a Weapon

  • Levelling a Kingdom & Kingdom Power

New Achievements

We have 2 new achievements are available on PS4, XB1, Steam and Google Play.

  • IDDQD – Defeat 6 Dooms in a single Tower of Doom event

  • Millennial - Reach level 1000

General

  • New Weapon, Axe of the Spire added to the game

  • A new Tower, Haunted Tower, will appear in Invasion during the week of Halloween

  • Troops menu should now initialise faster and without freezing

  • 20 New Rooms can now appear in Delves + Tower of Doom

  • Guild Level Requirement can now be edited (and now goes up to level 1000)

  • Event shields now show up in their related News

  • Faction Shields now show up for a News about new Faction releases

  • Troop Filter can now be saved between sessions, just select the button in the top right corner of the Filter menu

  • Updated the Game Credits

  • Alerts tab in Settings menu has been extended to include more options

  • Added a slider for adjusting Controller Map Highlight Sensitivity in the Settings menu

  • Hero Inventory has some improvements to make navigating the player’s inventory easier

  • Added Team Reordering into the Troop Collection Menu (the REORDER button is below the team list)

  • Troop Bonus callouts will now display the Skill Points gained from each Bonus by fading between the description text, and the Skills gained

  • When a transform spell targets an enemy, it will now transform the target into the creature of half its original level, rather than a predetermined level

  • Event teams used in Pet Rescue are now saved, so when a player next encounters the same Pet Rescue enemy the correct team should already be set up

  • Bounty teams are now remembered and set up for the next Bounty event

  • Changed unlock levels for Adana, and Karakoth. These changes to assist in the flow of the early game. Kingdoms will now be able to be unlocked at the following levels:

    • Adana – Changed from level 6 to Level 8
    • Karakoth – Changed from level 8 to Level 9
Bug Fixes
  • Fixed an issue on several traits which were triggering when matching skulls instead of dealing skull damage. This should now match the traits’ description and will no longer trigger if the troop is entangled. (Bonus damage from 4+ Gem matches or Doomskulls, will count as dealing skull damage).

  • Mouse Wheel on PC should no longer work when the game is not the active window

  • Quest and Challenge Progress updates on the Kingdom Popup Menu when returning to the menu from a Quest or Challenge

  • Gem Icon no longer overlaps with text in the News Menu

  • Running the game in Chinese should no longer have weird scaling issues (items on screen too small)

  • Faction Stone Block setups should spawn correctly in Live Event Delves

  • Fixed an issue with troops remaining on screen, even after death

  • Fixed issues with some textures disappearing on console

  • Fixed left-stick click not functioning correctly on chat menu on console

  • Players above level 1500 will now see their next stat increase correctly when levelling up

  • Some minor Guild Wars improvements, such as fixing the text that displays when a guild war has ended

  • Other minor bug fixes and improvements

Known Issues
  • Visual issue on Legendary Tasks menu, where the possible rewards are incorrectly displaying as Gold (rewards are still sent out and received correctly and don’t affect mail)

  • If you previously disabled all Alerts in 4.0, then try to re-enable Alerts after updating to 4.1, it will appear as if Alerts are enabled. However, any Alerts that are not classified as “Inactive Reminder” will not be received. To solve this, please remove the app and install it again. We will have a fix for this in the 4.2 Update.

  • Visual issue with changes to the Faction event point change, the points display on the room will still display points of the old version, however points will be rewarded correctly. This will be fixed in the 4.2 Update.

Please find detailed help center Guides on The Tower of Doom here.

You can also find our 4.1 Known Issues here.


Tips and Tricks
Ghost troop bug still exists
Faction events manipulation
Tower of Doom, First Impressions
Tower of Doom, First Impressions
Explanation of new alert options (or alerts are broken in 4.1?)
Bottoms Up!
How low can I keep my faction in this new Faction Event?
#2

Look like it’s today :slight_smile:


#3

You know updates only happen if guild wars is running.

:metal::metal::+1:


#4

Look like dragon eye is safe for now lol


#5

Not so fast @Rickygervais


#6

Elemetal! Rock on. Lead Guitarist is definitely Elemaugrim


#7

Oopsy!!! Yup too fast


#8

Oh no…


#9

Looks nice


#10

@Sirrian @Ozball @Saltypatra now the big question

WHEN? :slight_smile:


#11

Confirmed: They fixed the Dragon Eye spawn.


#12

Not sure if it was necessary tho, as the all faction team still gives the challenge to the hardcore players. I even lost a couple of times with the old Dragon Eye weapon at higher delves. Fail and error will be huge now.


#13

@Ashasekayi look like pc deployed whos next?? Please xbox :stuck_out_tongue:


#14

@Ashasekayi 78 att still better than 160 tough :wink:


#15

That is true. :smiley:


#16

Dragon Eye nerf :-1:


#17

Only a partial nerf, unless I’m reading this wrong it’s a buff for PvP that will make players want to smash their keyboard.


#18

Please clarify to avoid doubt - if a troop that started at level 20 gets transformed twice, will the final transformation spawn at level 10 or level 5? Thanks!


#19

Looks good, I’m excited to play and the changes seem sensible. However the Nerf to Dragon Eye should have been accompanied by a buff to High Level Treasure bonus stats. It does not scale very well.


#20

@Strat hey mr turbo connection you got the update yet? :stuck_out_tongue: