Yes, note at least for me when I use “feels like” it has a special meaning:
I don’t have proof like video where I’ve measured frames or putting a stopwatch to some moves. But the first time I sat down to play this version I thought to myself that the game had been slowed down by a tiny margin. It might mean some optical or perception illusion is going on.
I do know it’s jarring that the animation speed seems global and changes based on if moves are happening. Like, let’s say the “burned” animation has 8 frames and they take 1s to cycle.
- When I’m deciding on making a move, the animation takes 1s to cycle no matter what my animation speed setting is.
- When I make my move and while gems are cascading, the animation cycles 4 times per second because my animation speed is 4x.
I think it’d be nicer if the status effects didn’t share an animation clock with the rest of the game.