It doesn’t just put me back on the worldmap, but reloads the whole game for me. Depending how much time is left for the rescue, losing 1-2 minutes that way is rough. The whole reload-when-time-runs-out was already bad enough, but this is ridiculous.
Just test the same thing on explore, and found the same problem.
The spell is working fine, adding 25 gold (20 from spell and 5 more from Merchant trait) in every spell casts, but nothing happened when it died. Looks like gold gain triggered on death might not work properly.
@Live Yes, they all need to contact support. Unfortunately this issue needs to be fixed manually - if so, you may lose some Delve progress - if not, the issue will fix in two weeks time with the new Faction
I tried because I am desperate at this point - wanted to do explore for Gnome event and the loading time is so bad I need a longer time to load the battle than to play it. Not just does it always need to fill the loading bar twice, but it also stops in the middle, which seems like lag because the spinning gems around the card on the right also stop.
But yeah, reinstall didn’t fix a single thing. It’s fine for battles like delve, which take a long time, but explore is basically… well, not unplayable, but too frustrating for me to do at this point.
Omen of Nature and Fire on the other side. Hyndla #1 has gained six mana and Wrath has gained two mana. What the hell. I mean, I didn’t even see the gems actually explode.
I hope the developers fix this as soon as possible especially before the week of Guild Wars. Not being able to make sure your guilt is correct for the war is going to be a headache.
Maybe this is already know, but: The “Ghost Troop bug” still exists and if a Valraven (and maybe the gnomes too) is affected it won’t give us the sigils. Just lost two sigils in the current Delve Event due this, but well, i can live without it…
And it would be even easier to live with it if Wild Plains would be reworked. Just saying…