Over here, @Kurokazna started comparing Moloch and Emperor Khorvash, in a discussion about the current meta of the game on PC/Mobile and that Khorvash is an extremely high powered troop. @Ivar countered with the idea of comparing Emperor Khorvash to Famine, Crimson Bat (for damage), Manticore, and Moloch rather than just Moloch because Moloch is an older legendary and therefore might not be an accurate measuring stick to compare new legendaries to. (Due to power creep and things like that.)
I was going to post my own comparisons on that thread, but decided that I really didn’t want to derail it that badly. So. Instead, I’ll try doing some breakdown type things of Khorvash versus Famine, Bat, Manticore, and Moloch.
Mind you, I’m not as good at this as some people, and I certainly don’t have enough numbers or data to try to tell anyone definitively whether or not Khorvash is better than a given troop. And, of course, my opinion is going to be sprinkled throughout the entire thing, heavily bias towards utility being incredibly good versus straight power.
I’m also not trying to get Khorvash nerfed. I like Khorvash. He is an absolutely incredible troop.
And I’m really really sorry for the wall o’ text.
Khorvvy-Chan versus Bat… Fight!
So, first we’re going to make a couple of assumptions to get everything on equal footing. All comparisons are going to be done assuming that both troops are of mythic quality, no guild bonuses, no kingdom bonuses, no same troop type bonuses, no unique-troops-from-a-kingdom bonuses. Traits will be taken into account (specifically Khorvash’s leader, because he really ought to be run in first slot in my opinion, or it’s simply a waste of a trait) where they can be.
- Level 20 (Mythic)
- Attack: 18 (21)
- Life: 20 (23)
- Armor: 25 (28)
- Magic: 9 (12)
- Leader (+3 to all stats if in first slot)
- Stoneskin (50% less damage from skulls)
- Lion’s Wrath (Stun on 4-5 gem matches)
Crown of Anu (14 Blue/Brown)
Deal (magic+3) true damage to the first 2 enemies. Stun them and drain their mana.
- Level 20 (Mythic)
- Attack: 17
- Life: 27
- Armor: 17
- Magic: 7
- Divine Slayer (Double skull damage versus divine)
- Cursed (All enemies lose 2 random skill points)
- Bloodsucking (Deal double skull damage to wounded enemies.)
Blood Feast (15 Blue/Red)
Deal (Magic+1) True damage to all enemies, Gain 16 life
Khorvash has 11 armor on Bat, with Bat having 4 more life and a self-heal in his ability cast. Flat numbers wise, Khorvash beats Bat in tankiness, until you start taking Bat’s self-heal into account and whether or not skull damage is a factor.
Khorvash has a flat out higher attack, though Bat theoretically deals more skull damage (after a cast of Blood Feast or similar). That makes Bat a little bit less reliable for skull damage, but theoretically higher.
For traits, I’m inclined to say that Khorvash’s traits are just better. Cursed is luck of the draw on what it hits (though the loss of 8 skill points to the enemy team is significant), and Divine Slayer requires a divine troop to be taking skull damage. Bloodsucking is good, but also requires enemy troops to take damage. Once again, making Bat’s skull damage significantly less reliable than Khorvash’s.
Khorvash on the other hand has Leader (effectively 12 skill points for him being in first slot) and Stoneskin, neither of which necessitate any work on the user’s part to become “active,” so to speak. So long as Khorvash is in your first slot, those two traits will very likely provide value. Considering that Khorvash is a blue troop, it’s incredibly likely that you’re running a Valkyrie as well, which results in Lion’s Wrath proccing semi-frequently to completely negate some enemy’s traits (which are often what makes certain team compositions and specific troops difficult to deal with). I’m of the mind that Khorvash’s first two traits build very nicely on each other which definitely helps.
Now we get to the real comparison here. Crown of Anu versus Blood Feast. (And Blood Feast is a much easier ability to quantify, by the way.)
In terms of damage, Crown of Anu results in (nearly) a 1 to 2.143 ratio of mana to damage.
Blood Feast? 1 mana to 2.134 damage. (Of course, this goes down slightly as you have less enemy troops on the team, to 1 to 1.6 with three enemies, 1 to 1.067 with two enemies, and down to a terrible 1 to 0.534 when you have just one enemy, but that’s an expected drop off.)
Pure numbers wise? Khorvash’s Crown of Anu is slightly more mana efficient than Blood Feast.
Now we get to the more complicated parts of this, however. The math to back up my next statement would be difficult, as it would necessitate comparing all of the troops that exist in Gems of War and determining mathematically whether 16 life is more effective than two mana drains and two stuns.
(I’ll be incredibly honest and tell you that I value the two stuns and mana drain far more than 16 life.)
TL;DR: Bat gains life and hits all enemies, but by the numbers, Khorvash is (barely) more efficient. (Plus has far more utility.) Bat has the potential to be tankier, however that varies with enemy team composition.