Well, due to… personal issues… i wasn’t really able to get into the forums as much as i would like but to put some of my personal perspectives on Khorvash’s case.
As said by Megabex he is very well rounded, even more like really well built for a legendary troop these days, but that’s because the other legendaries are just outdated. Remnants of simplest days in the game…
The closest troop i could compare him would be maybe a Knight Coronet using the similarities in traits and spell power and the “two-on-target aim”, but the key difference is the rarity that adds up more beneficial factors for Khorvash.
(This remounts to Manticore’s case where people really got excited about a troop that was over the power curve for it’s own rarity. Still a good troop to use on invade, as it is with many others, and a “meh” troop on defense just as it was with any other troop. So yeah, for some people it was amazing to be able to hold better results on defense, but it wasn’t meant to be like that for just an Ultra-Rare i think.)
Balancing the game is not being easy for the developers i think, they have the creative ways to make awesome troops, but while they have created one new troop each week it leaves less time to rework old ones. Sheggra a while back was just another old legend, it even got nerfed before (saw posts about it when i joined the forums) if i correctly recall, but it didn’t prevented people from using it on Maw’s/Mercy/IK/Sheggra teams. Just having the right and fitting composition turned Sheggra into a better legendary? No, and basically no one asks for upgrades for her… Poor girl…
Even comparing with the previous meta i can say, based on my experience, that Khorvash is very present, not onipresent as Maw was. The horsemen shows up quite a lot for me… Also having Khorvash cast once against my team is certainly risky, but not as bad as having Maw casting ans snowballing the battle, also since people are aware of Khorvash presence i saw more variants on teams based on troops order trying to avoid the mana drain on key cards.
Also mana Drain proved to be a defining line of the actal meta. It all started with Manticore i think, once it becomes less reliable after being rebalanced people migrated to Khorvash, that even being very resilient to damage as a front troop, is much more slower and less protected against nocive effects, but as he resists very well front damage it’s very effective against the A.I that runs for skulls, so you denies mana to it “twice” let’s say.
Well, while i don’t see issues at the current meta i hope for better days with more variety, and better troops bringing new strategies and fun. Some troops can come to directly fight/shake the present meta, but i wouldn’t discard the possibility of Khorvash being nerfed to avoid an increasing power creep that can throw game at a bad state. I guess that’s all.