Jarl*** (Burns a random enemy, primary dps)
Herdmaster*** (“generator” and added effect of removing negative effects)
Queen Mab*** (Freezes a random enemy)
Moloch*** (Debuffs a random enemy)
The idea behind the army is for something negative to occur to my opponent when I match 4 or 5 gems, which happens frequently when using Jarl. I find the team to be very effective, even taking out 8,500 point armies like 3 apocalypse set ups.
What would you change if this was your team? I recently picked up Emporer Khorvash and while he does have an effect on 4/5 gem matches, I am not convinced he fits into this army.