Here I show all delves’ plans: rooms and passes between them. Before we begin, I need to introduce some things.
In this topic you’ll see delves’ plans with rooms. All delves have 9 rooms (except All-Seeing Eye, which has 8 rooms), 2 of them are always “faction start” (always level I) and “faction finish” (always level VI) and consist of faction troops. Between start and finish we can see other 7 rooms with different levels and bonuses. You can see all these rooms here: Delve Room Table - Gems of War Database , for now the list has 139 rooms, 54 of them belong to 27 factions opened, 12 belong to towers of Doom, other 73 are common for all delves (and towers of Doom as well). Here are amounts of rooms by levels:
- level I - 10 rooms
- level II - 14 rooms (3 are treasure rooms)
- level III - 19 rooms (4 are treasure rooms)
- level IV - 17 rooms (2 are treasure rooms)
- level V - 13 rooms (2 are treasure rooms)
There are no 2 identical rooms in any delve. All rooms are always different.
There are 3 types of rooms on any delve plan:
- treasure room - a room which gives a bonus to your team
- plain room - a room which gives a bonus to your future enemies
- occasional treasure room - a room which can be either plain or treasure
Treasure rooms (marked with green “T” on plans) have various levels: from II to V. They are chosen randomly from the whole list of treasure rooms (11 in total).
Plain rooms (marked with blue Roman numerals) have fixed levels. They are chosen randomly for each delve among non-treasure rooms of given level. You’ll never see a treasure room there.
And “occasional treasure rooms” (marked with red Roman numerals on plans) are somewhat curious because in some cases (i.e. in some delves) you can see they are almost always are treasure rooms, but in other cases they almost always are plain ones. There will be notes in each delve plan on such rooms, based on my personal experience. Sometimes you may see very many “occasional treasures” on a plan, but they won’t be all treasures many times. (I’d like to know the algorithm which appoints these rooms, if anyone knows it, please share.) Occasional treasures have fixed levels.
If you are aware that a faction may have many occasional treasure rooms (like Illithia or Lyrasza’s Lair), you’d better check all rooms before actually fighting them. You may work out a plan firstly to maximize your profit and minimize chances of losing troops.
Magenta arrows show how you may move through rooms. Obviously, “A —> B” means you need to open room A firstly to get to room B. Two-headed arrow like “A <—> B” means you may choose either way. Many delves have evident passes, others - not very evident, and arrows help you find your path.
If you see mistakes or omissions in my descriptions (and I might miss something, for example, marked plain room as an occasional treasure or vice versa), please contact me privately.
I hope these plans will help understand delves better.
One may try to calculate chances of getting this or that treasure level, but for me it’s too much efforts to prove something evident, like “Hall of Guardians has higher chances than Crypt Keepers”. Consider it a good exercise in programming.
I added some lore: put together texts that belong to each faction. Map names, room names, faction descriptions.
Many thanks to Taran and his taransworld.com for blank delve plans.