Actually lots of games are released with bugs, then we get patches for most of the bugs, and the the game devs stop working on the game and call it complete.
For example Skyrim released at version 1 went to version 1.9 with various bug fixes and other content but people still use a mod to fix all of the other bugs that appear in game.
Sad thing is there is a philosophy of doing only 70% of the work right and then fix the errors that are found to maximise time efficiency.
I guess it was more of a question since I have really only played gow for almost two years now.
I wasnât really sure if big game titles had these issues too.
Ok feel that only games released on consoles without significant internet support come close to bug free. I mean to say the 3ds games are pretty low on bugs when they first come out.
The ability to apply a bug fix patch within the first few days of release can allow people to skimp out on through testing.
Second thought Pokemon ultra moon needed an update a few weeks after release
From what Ozball told me itâs supposed to be a dynamic box showing everything you can do. But aside from Dungeons, if you didnât finished those yet for the day, it always shows Treasure Hunt and never Arena, which is odd as iâm sure my three million gold can pay the entry fee for ArenaâŚ
Also Soulforge being âsquashedâ under this larger box annoys meâŚ
I posted this on discord. But only 2 devs use discord so Iâll share my thoughts here as well.
I get the reasoning behind using Gems for Raid Boss ShopsâŚ
But I invested enough to get vip chests on 3 accounts. Every update seems to make VIP chests more and more worthless since thereâs just not enough gems for them.
Additions to the game keep getting added, while the resources for them get taken away. Gems werenât reduced by say 50% to offset 4x. They were taken away completely.
I feel like what I invested in over 1.5 years is not the product that we are currently experiencing. Though I can afford to buy gems each week. Iâm not going to. Simply because I donât want to encourage this cash grab mentality.
If you want a long time player and a long time spender. Then Increase the resources given every time a new feature is added that takes them away.
If you want short term players that spend money based on impulse and then quit the game the second they get sick of bugs. Then stay the course youâre on.
Sometimes I feel like I continue to play just because Iâve spent so much money on this not to. I donât think thatâs what you want your player base to feel like. Just my thoughts on the matter. Thank you for reading.
First impression on raid boss: meh, I donât feel like I have to play it. And a big THANK YOU for that!
One of my biggest qualms with GW was that I had to play, 6 days a week, every week because if I didnât, I wouldâve failed my guild, we wouldâve dropped in brackets, everyone would get fewer gems⌠Well, actually, that wouldnât have happened, because GW is mandatory in our guild, so I wouldâve been kicked out anyway
The rewards for the raid boss are unimpressive enough to (hopefully) not warrant adding it to the guild requirements, so thatâs fewer chores I absolutely have to do