Generally pleased with patch so far. Mana drain protection finally… though in theory widespread, in practice don’t think you can make a fully mana shielded team that’s a high end fast pvp winner… very interested to see an ideas thread if anyone thinks they have done.
Visual improvements good.
Waiting to experience playing the new guild raids and stuff over coming weeks. Hoping they’re executed well and not too annoying. Building a whole team from one kingdom - Suncrest anyone??? - and achieving anything with it feels like it’s gonna get annoying. At least we can add Dawnbringer. Same for troop type week.
One thought: adding gnomes and more rewards in some play modes - good - but poor old Treasure Hunt falls yet further behind.
- vault keys could/should drop from vaults in TH?
- doing TH attracts the attention of gnomes - each TH you complete has a chance (cumulative, and boosted by longer turn count TH scores) to trigger GNOME MORE!!! - a buff that gives you double chance to see gnomes in other play modes for one hour
@sirrian what do you think? @saltypatra do prod him