Reasons i should win are:
Hobgoblin, His Second trait gives him an attack buff because of tyri and his third trait makes him a semi decent tank by dodging skull damage. This means that he is great against skulls while dealing decent skull damage. However this does not make him a one trick pony as he also has a spell that hits two opponents for decent damage as well, and by extension powers up tyri’s magic. Also extra turn.
Tyri, Her second trait makes her protected against troops that target but not so good against aoe attacks. However her third trait might make it so she can prevent them from gaining the mana they need to use their aoe spells. Each time an ally uses their spell her magic increases to the point that tyri can completely remove a whole colour from the board.
Goblin shaman, First trait gives hobgoblin the staying power he might need to stay alive a little longer, Also with the second trait makes it so that the opponent starts the battle with a nerf before the game begins. Goblin shaman is more than the sum of her traits though as her spell makes it so that she can feed her hubby with mana and net an extra turn in case she fails. This safely gives tyri another magic point as well and with a little luck you can cast shaman into hob into tyri each round but that might be unreliable. Also extra turn.
Dokkalfar, Second trait makes him hard to shut down but he is the last line of defence or maybe not. If he is killed there might be a chance at redemption as he become another troop. Was it the spider queens curse or maybe something more but when he takes off his clothes you can expect great things from him. His spell to deal aoe damage might be no surprise but the fact that he summons a huge spider to cover two mana colors and that can also feed him means that he can survive while cleaning house. This also means that tyri’s spell grows in strength but do not let that fool you cause it is only if goblin shaman gets out of the way first. Yes the goblin shaman butts heads with dokkalfar about almost anything.
Summones if any.
Giant spider, if summoned has a big body and much more than that can produce mana for tyri, goblin shaman, and dokkalfar but also summon a spider swarm. If the spider goes off it might grant an extra turn depending on field however it really just makes mana and powers up tyri.
Spider swarm, if summoned does tiny damage compared to all other troops but can poison an enemy making it a nice late game addition when you have to simply out last your opponent. Poison does not go away either so it can wreck a troop who can always armor up but can not heal. Sadly it has poor stats so it will get squished easily but that does not matter as it too increases tyri’s magic.
Note if dokkalfar, giant spider and spider swarm are on the field they cover 5 colors and do not step on any of their own colors. Only color not covered in my team is yellow cause we do not like the sun or the light.