(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 1)

Yes! The whole series!! It would be too slow at 1 card per Campaign though. Excited about the updated art!

I’m very curious about that. For me, it feels like a new mode based on Warband, that work similar to Bounty, but with those traits as an add-on bonus.

Those banding traits feel five years too late to have any noticeable impact. Just look at Banding Armor, gain 2 armor for each ally with a banding trait. That’s at most 8 armor. Basically an inverse Bond trait that grants 2 armor to all allies, and those are already deemed a wasted trait slot. If the bonus is set to scale (as in something like 2 + 10% base value for each ally) it might work out. The numbers above just scream “dead on arrival”, you’ll feel sorry for each troop that gets stuck with this disappointment instead of a useful trait.

Sanctuary and Artillery Support look quite powerful.

True. Though… meanwhile …

:thinking:

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If they include all of the major arcana, then wouldn’t they have to rename Death (the mythic troop) to something else so as not to conflict with the XIII arcana? Chances are though that they are probably going to use only a few of the arcana, not all 22.

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Death is also commonly called rebirth in new tarot decks. The more you know… :stuck_out_tongue:

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[SPELLEFFECT_CAUSELYCANTHROPY]
Lycanthropy
[TROOPHELP_LYCANTHROPY_1]
Lycanthropy
[TROOPHELP_LYCANTHROPY_2]
A 10% chance to transform into a random Beast each turn. However, there is a cumulative 10% chance to recover each turn.

Say what, a new status effect? Haven’t seen that in a while :smiley:

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Whoa… Werewolf invasion!
Seems like it can backfired easily by giving your enemies a stronger Beast than original troop. Remind me of Dragon’s Eye.

Now that it’s confirmed, I still don’t care much for him. Seems like an unnecessary middle man, with only exception being Ketra. Or you like to cast it on Daemon Gnome for some reason.

Cleanse is more common now, so I’m not sure if I need his bless. Rather stick my Christian Jotnar for better spell. :grin:

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thanks!

I don’t see the point of a one time cast troop at 20 mana that does… that

Archdeva uses magic x 2 in the calculation for his ability but it is still underwhelming. I mean the third trait isn’t bad at all and giving full mana is nice but it really doesn’t make up for the one cast restriction. I don’t think even magic x 3 would make me want to use him. Maybe if his spell also boosted magic in addition to atk, armor, and life?

As it is, The Archdeva could already turn several troops into raging one-shot machines against any other player and even many AI teams. That trait is also going to make it super annoying/indispensable in GW, I’m thinking.

Way, way too slow to matter, methinks, especially with a passed turn…

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I would really like to see The Archdeva with the Empowered trait. Its not an Empowered converter, so I won’t be annoyed by a turn 1 board state favoring the AI, but it definitely would create a lot of team opportunities that just needs a jump start to function, even if it stayed at one cast. There hasn’t been a mythic empowered troop yet, so there’s always a first…

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I don’t know if I would like that, but it would certainly make the troop interesting (and worth using at all :joy:)

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Is it weird that I’d rather see all Mana Start traits nerfed? The Hero troop type starts can get buffed from 50>60, but legendary type starts can all drop to Ishbaala level 40%, Empowered drop down to 80, and I forget the order of quick/swift/fast, but make them 20/40/60. It’s kind of ridiculous that any team can win a match in a single turn

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You have me for about 75% of it. If mana start traits should get nerfed in the future, they should all get nerfed (i.e. not having the heroes 50% move up to 60%).

Truly, the fast mana start troops that annoy me are the empowered ones… but they’ve dug their own mess in all of that. I don’t think I’d lose any sleep if they all got dropped down to 75% mana start

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Any team cannot do this. And its possible without empowered troops.

I interpreted “any team” to mean “even one team” rather than “all possible teams”. And I remember being so proud when my Treant-Alchemist-Banshee-Valkyrie team won a match without the AI ever getting a turn—in 2017.

I just think Hero traits should be more special than legendary troops. If talent trees weren’t a thing, then Titan wouldn’t be nearly as widely used as it is, and Shaman and Mechanist already don’t have much going for them outside of their troop type benefiting from a few other troop’s traits/spells

Anyone know how long until we start getting kingdoms to KP 24? (Requires KL 16) Also, what will be the first few kingdoms to reach there?

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We are a long way away from any kingdom getting to KP 24. It’s impossible to know which kingdom will get there first but mist of scales is currently 21 so it’s the closest. No kingdom in the next few months will even reach 22.

Suffice to say we will be waiting a longtime to have a lot of kingdoms at that level lol. With factions likely finishing in 2021 we would need a new kingdom set or another new mode to add troops to kingdoms monthly like factions did.

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