There was definitely someone (OK, maybe more than one ;)) asking for such a change, but, AFAIR, the devs never directly responded if they’re going to make it or not.
Ha, and for once it wasn’t me.
Sadly true. Many of us asked for it, but devs never promised an interim change AFAIR. Presume that there will be knee-jerk outcry and some rage-quits when a favourite brainless autowin troop gets balanced back to normal: with a true fix coming, devs probably don’t want this twice.
Changing the subject…
Correction: she’s thrown to the wraiths @lyya.
Maybe something on-topic:
This missed some essential Krystaran Bears:
- Grizzly Bear - like the brown one, but grizzlier
- Koala Bear - small deceitfully cuddly species that gets close and chews off your face (that really happens in Australia, like all the time)
- Polar Bear - bigger, and white, and known to Wander
- Forebear - this one came first
You forgot:
Drop Bear - drops from trees and attacks humans wandering underneath. Likes eating eucalyptus leaves and human flesh.
That’s another name for a Koala Bear… as are also: Killer Bear, Cuddle Bear, Fangmaergle and Grey Death.
I think the Drop Bear sounds like a good troop for next Australia Day
DROP BEAR
Rare Forest Of Thorns Beast Green/Purple
Spell: Plummet 9 mana
Destroy a random column. Deal [Magic x3 + ?] to a random enemy of the colour of the bottom gem of that column. If there is no such enemy, deal this damage to itself.
Traits: Plague Touch, Agile, Empowered
[I hereby disclaim all intellectual property and other rights to this troop concept, so the devs can darned well put him into the game!]
What on Earth is the language of origin of that word?
Lower that multiplier to x2, 1 more mana and I would say that’s a balanced troop.
If there is no such enemy, deal half the damage to itself and half to a random enemy
increase mana cost 10-12? depending on his base magic stats?
that could work (again depending on his base magic stats)
Well since it destroys a random column and damages itself if it misses it can afford to have a higher magic.
I just imagine it dropping from high and going splat if it misses.
Thats kinda terrifying
That’s exactly what I was trying to capture in the mechanics.
Don’t like @Annaerith suggestion of still doing some damage if it misses. Should hit hard, or hit itself. I look forward to the wheeeeeeeeeuuuuuuuw-crash sound effect it’ll make.
Given that its chance of hitting goes down rapidly as battle goes on, I feel the x3 multiplier could be justifjed. @Shimrra you must see DropBears all the time, what do you think?
I refer you to my cheese ratio post some time ago. Am on mobile so can’t easily search it out right now.
I missed that it was a random column at first and was wondering who would ever let it miss??
Honestly I think a 3x ratio is pretty bonkers. Also, funny as it is, we have a history of hating on troops with obvious downsides like that. Basically its extreme on either end. Sorry
On another note - what happens if the last gem is a skull?
I’m guessing that it would count as a miss since no troops have a “skull” colour.
The only troop that really has a downside is mummy king and that is just plain bad because it doesn’t have an upside.
Gar’Nok would like a word. Or Dwarven Slayer etc.
And Bombot, Sacrifice, Sacrificial Priest, Elspeth could also be considered to have a downside.