I’ve got no legendaries.
My hero stats: 9 attack, 20 life, 5 magic, 13 armor. Fey wand 15 damage is her best wepon. No classes.
As I said; a newbie. And I’m still learning the ropes. Haven’t played with my hero that my much, and haven’t found out about the classes. But I guess I’ll have to
Yup, that’s right. However, I have that problem with most summoners and also gem removal is just annoying. I don’t know - I prefer to change gems to actually gain Mana or explode them or whatever instead of just removing them. I know they boost the damage, but having a whole color removed - especially when running a team that can use all colors - also can mess me up.
Hey, that’s okay. If you don’t have any classes, that means you haven’t finished any of the storylines yet. But you must have done Broken Spire’s storyline at least in parts, right? If you do them all, you will be able to get the Warlord class and that will help you already since you gain stats through it.
Also, to help you level your troops, you should look if you have any which give souls. Valkyrie is a very popular one, maybe you have her as she can drop from Gold Chests.
And sometimes, it’s also not about high damage. If you have Water Mastery 10 for your hero, you will gain a weapon called “Sword of Heroes”. It fills up very fast so that you can cast almost immediately. If you use that in combination with Valkyrie, who creates blue gems, you can do quite a bit of damage, for example.
Valkyrie and your Merlion might also be a good mix. Merlion is a pretty good troop, actually!
Thank you for finally explaining looping and the need for troops that follow them. Even though I’ve leveled quickly, this is terminology that’s been thrown around with great frequency and I never understood them. THANKS!
My pleasure! The key thing with looping is not just passing the turn back and forth between your troops, but accomplishing something while you do it. So troops with traits that do something positive when you make 4 and 5 matches (Kraken, Gard’s Avatar, Queen Mab, The Worldbreaker, etc), or troops that can directly do something positive while looping (Hellcat) are really important. Otherwise, you’re just passing time and hoping that skulls will fall for you. Looping just to fill your 3rd and 4th troops can be useful too, but you really don’t want to pass the turn back to the AI unless you can see the finish line.
Here’s a screenshot. Draakulis drains 30 normally. You can see Green Seer being afflicted with Faerie Fire, but only being hit for 30, just like the non-FF’ed troop below her.
The more I play, the more I find Titania to be ridiculously unbalanced.
I wish that her spell was not be boosted by Red enemies/allies (or at least boost changed to x2 per red troop).
While right now I am fully agreeing, I am withholding my final judgement until next week, when she isn’t getting the double event buff. But I fear that you are right (even though I currently abuse the hell out of her; I have never won so many matches so fast to reach PVP tier 1).
Faerie Fire in general is absolutely ridiculous and the game would be better without it. So it’s not like I want it changed to also affect lifesteal. It’s just about there being no explanation ingame anywhere that lifesteal isn’t affected and that’s the issue.
I don’t know if you did the quest yet, if not, try using Black Beast, Serpent, Summoner, Serpent . The idea is to fill first serpent, cast and then eat it with black beast, then try using summoner to spam bone demons (for the black beast to devour) and 2nd serpent to fill summoner. After few devours beast should be able to just skull-spam to death your enemies. When things look bad you can also eat 2nd serpent, it’s life should be pumped up quite a bit after few casts. Disclaimer - I am not exactly sure if they can do the trick, it’s still worth a try imo.
I don’t think Life Steal is actually classified as “Damage” so I think Faerie Fire is working as intended. Other games (looking at you MtG) has similar confusing mechanics.
I was thinking about this last night while farming some traitstones. Faerie Fire speeds the game way up if you’re an all-AOE team, and turns even mediocre damage dealers into snipers. It was designed to speed up the game.
Most of our complaints about broken things are about games where we didn’t get to do anything. One way that happens is “games end fast”. On offense, Faerie Fire is “fun” because we win quickly. I’m not facing it a lot on defense, but it’s not like the knife can’t cut two ways.
I think we need fewer things to “speed up” the game. Some of my recent hot takes include, “I might have more fun if we didn’t get free turns at all.” I’m dead serious and not trying to sarcastically mock you there. Every time I have a game where the computer gets 4 turns to my 1, I’m just sitting there tapping my foot, wishing I could play.
FF as a status effect is just fine, sure on the stronger side of status effects but with competitors like poison that is no surprise and FF definitely not an outlier.
The problem lies in the immediate slapping of this staus effect on the two most powerful “dispersion” mechanics for status effects the game has to offer : a 4 match trait(Queen Titania), and a spell applying it to the whole enemy team (Glitterclaw).
It is similar to frozen which is no problem on regular single target spells or spells/traits that don’t potentially auto apply it to whole teams, but Queen Mab is still a pest to deal with due to her dumb trait.
Some status effects simply don’t belong on such efficient opportunity-cost-free auto application mechanics, especially not if they potentially target whole teams. In addition most people experiencing FF now, do so in combination with the nuts aoe goddess Titania with her base spell already being absurdly powerful while also applying FF to erveryone and potentially keeping turns(wtf) and needing absolutely no setup for her absurd damage unlike the very few other comparable damage dealers.
Use stun? Isn’t that why we have mechanics like stun, so people can use them against the tougher traits.
The game is just a fancy form of rock/paper/scissors, the only difference is you KNOW what the enemy is going to choose before you go into the match so you can plan accordingly.