My level 155 phone alt was offered a ranked match against a level 1000 fully-traited Maw team. How fair is that? She won the match, but only because Maw didn’t get a chance to strike. It has become quiet tedious. Practically everyone else in the meta-game is going on and on about the mythics, and none of them faze me in the slightest. I have yet to lose a single match to a team with Famine, and only lost one match to a War team due to sleepy play. Every single loss is Maw-this and Maw-that, often due to two devours in 15 seconds. It goes totally against the spirit of the game.
Devour should work like the doubling cube in backgammon: You can use it once, and then not again unless/until your opponent uses it on you.
To be fair, we are all pretty darn tired of being Mawed… try being a level 1001 player and getting them in half your matches… skipping doesn’t help much…
Correct me if I’m wrong, but they still haven’t fixed the issue where multiple skull matches in a turn have a cumulative effect on the Devour change, right? If not, I think that will help quite a bit. If so, they obviously need to do something more (presumably lower the Devour chance and/or raise the mana cost).
I’ve already made my suggestion. I’m not playing Maw and have no intention to do so. I’m not claiming that Maw is OP as it stands, but rather that the Defense meta has no practical alternative. It’s now a lot more fun with the phone alt, who gets to see a wide variety of teams. Lots of gobbos, sure, but lots of other stuff too. It feels like I’m playing the GoW that was originally desined. I’ve lost that feeling with my main hero. It won’t matter if they roll in an anti-Devour trait, it still won’t present a change of pace on the defensive side.
Last night my level 158 phone alt was matched with a seemingly-harmless level 114, who turned out to be fielding Gorgotha + Plague x3, all max level and fully traited. That third Plague trait is just evil, and three of them firing each turn… but there is one thing I will say about my gal, she has no fear. She dived in, whup, whap, boff… and while they got her tank, she had enough in the backups to win the match. None of the Plagues ever cast their spell. A lucky win, to be sure, but definitely good for the ego.
Now the point is, why does this nonsensical matchmaking still go on? As was alluded to in another thread, I am beginning to suspect the “Rival” mechanic is at fault. I think my main hero is getting paired up with a disproportionate # of Maw teams because I keep facing the same small set of people over and over, because they’re “rivals”. I beat them, they beat me, I beat them again… and the next thing you know I stop getting to play anyone else.
I would really like to hear the devs weigh in publicly about what is actually intended with this.
Like the Silent One and Sheggra a little over a year ago or the 2x turn goblin shamans, these things come and the game gets jacked for a bit but the devs eventually play whack a troop and then people grumble about the nerf to their offensive team and we collectively move on to the next broken combo or troop. It’s the circle of life in this game and between the metas.