The only trouble with this is that it could potentially make Maw more annoying. If the team is full of attack buffs, a Maw with 40 attack is now very likely to Devour with one or two attacks. By snowball effect, his sequential attacks will just wipe your team; only this time not with a 15% chance, with nearly a guarantee.
I’ve said it before… I don’t skip any teams anymore. I haven’t since my first week of play. I opt for the 3rd (hardest) choice every time. RNG is a part of this game. Understanding the meta (AI propensities; i.e. skull, lead color/match 4+ priority, etc.) is another. That being said, you can do everything right and still lose. That is the nature of the beast. But why would you want an opponent that loses in every instance because they are too weak to compete against your team?
Maybe it’s just me, but the fun for me is having an enemy that has all the bells and whistiles and still beating that team because I have composed a versatile set-up that can destroy others’ defenses; not a squirrel team that I can steamroll over and over again.
Admittedly, I would like to see a bit more variety in defend teams, but that’s not to say that I don’t see some already. MAYBE 20% of the teams I face are Mabs, Goblins or Maws, although it is understandable as those have the highest win-rate and win-rate is part of the current PvP ladder structure. Aside from those, I do see a good amount of unique teams; some with even greater synergy than the “OP” builds (as defend teams).