The purpose is to bring guild members closer to each other to become friends, family, intagrate and have more fun, regardless if the guild is “on top” or just starting,
lets create the feeling that they make something bigger together
Feel free to add your ideas
Suggestion nr 1:
Bonuses personalised for each member for staying longer in a guild:
Suggestion nr 2:
Bonus to guild as a whole for having loyal members
Suggestion nr 3:
Allowing a member/leader to reward/gift another member/leader within one guild:
Suggestion nr 4:
Guild activities as a whole:
in PVP activities - Guild Wars bring hope, lets see how they turn out!
Another thing that can be done, that can improve loyalty of members, or rather make their decision about switching guild harder is to implement some kind of reward bonus based on the number of days spent in guild.
Lets as an example take blue task that rewards 10 gems as en example.
Thats the basic reward everyone in the guild gets.
If a member has been a member of that guild for 10 days she/he will get 10%bonus rewards > 11 gems.
If a member has been a member of that guild for 20 days she/he will get 20%bonus rewards > 12 gems.
The number goes up to 100. % get increased every 10 days. So being in a guild for 29 days will still result in 20% bonus.
This way a loyal member would get higher rewards from his current guild, then if that member passed to a guild that does slightly more quests.
I like your first 2 suggestions, they really seem to work towards the loyalty goal. The first 1 would encourage the guild member to stay, while the second would make the GM think twice before kicking everyone in the guild. I’m just not sure about the bonuses or the precise numbers (I really have no idea if they’re fine, I’m not disagreeing hehe)
I personally hate the 3rd one. Giving that kind of power to a guild leader can go very wrong. If the GM isn’t very wise (even if they are, actually), it can create a lot of conflict inside the guild, ultimately making the guild break apart, rather than bringing it together.
About the last suggestion, no opinion on whether or not it would be nice, but I doubt it would boost loyalty, at least not for longer than a week.
the 3rd is meant not for free (at least the ones i posted)
the person who is buying the gift must pay the price in $ or whatever resources it is priced to begin with
and i didnt mean it to be available only for the gm
but i can see might be right about the hk’s suggestion
the guild activities would give ppl something to do together, that has potential to be bonding in a positive way, perhaps the details need to be changed but potential is there
I’m not saying it would be bad overall or that it shouldn’t be tried, I just don’t see it promoting loyalty or integration. I’m not saying I can’t be wrong either, it’s just an opinion after all
Why not? That can already be done informally. Not sure I’d use that because I wouldn’t want to put more pressure on guildmates, but as long as it’s optional (and doable by the devs), I don’t see a reason to oppose it =)
I’m thinking now that, while I do love the idea of promoting loyalty and collaboration (I may be a square, but I have a hippie heart hehe), is it right to “force” it (I know the word is strong, but I couldn’t find a better one) on guilds that don’t care about it?
I mean, when Don Boba said “Needing to kick someone is a penalty by itself.”, I thought that “needing to kick” is relative. But shouldn’t this be something for only the GM to decide? Even if he decides everyone in the guild should decide together, wouldn’t that ultimately be their decision anyway?
Playing the devil’s advocate here, I can see someone being angry because they want a top-performing guild with many people being exchanged whenever needed, but their play style (although one I don’t agree with) would put them at a disadvantage facing other guilds (which could make a significant difference in the upcoming guild wars).
But, again, I would support the ideas I mentioned on the other replies and what I argue here is not my personal opinion. Just trying to present a different point of view.
the bonuses and rewards i offered (i hoped) would not be outshining “high activity” type of guild so guild migration would still be fine
but it would reward the less active “casual” and “Semi casual” guilds for keeping their pace with some veteran members on their side
at least that was the intention
so in the end the guild would need to decide do they want a member rotation to maximise donations or long term loyality bonus with keeping the veterans in when they have a worse week due to reality issues etc
i think that wouldnt remove any fun for the top pvp ppl guilds while it would offer the slower paced ppl guilds some good deal too while now they got none offered?
On the other hand, if the bonuses are not significant, would it make people think twice before kicking left and right? It’d be really hard (but nice) to find that sweet spot in the middle. Let’s hope they do.
A penalty for a guild that kicks a player would be insane. If someone doesn’t do the reqs or creating a very bad mood, the guild shouldn’t get punished more than for the moment to lose a player.