Legendary tasks undid the entire (claimed) point of the guild update and has made leading a guild a miserable exercise in frustration

Ive had some similar thought. Maybe some boss monster that a guild as a whole needs to take down in a week time. It can have lets say 1m HP (of course hp amount woulf have to be taken in consideration by the devs). That monster would have all 6 colors and some cost of say 50. You couldnt drain it, it would be impervious and also imune to isntant kill effects (from hero traits).
Its spell would be something like kill all enemy team, while it could also have 1000 attack to kill anyone with a skull match. Having all 30 members attack a single enemy would feel awesome. And that boss monster could have a different special condition every week. Like one week it could be taking 20%less spell damage. One week it could take less skull damage. One week it would apply a random stat eff to whole enemy team on start of every turn.
And rewards for killing it could be some big pile of glory and gems for every member of the guild, and 100 trophies per member for taking it down. Guild would gain a total of 300p trophies which would replace pvp fights that members wouldnt be doing while raiding the boss monster.

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