Game Improvement list

  1. Allow us to scroll left and right (or up and down) to jump from start of screens to the end, everywhere. Currently, we can’t do this on classes in the collection menu, for example. QoL fix for Class selection screen - Feature Requests and Game feedback - Gems of War | Forums
  2. Allow us to be able to change view mode for some things, like classes. Instead of one long left-to-right list, some players want blocks like troops (four across, infinite down).
  3. Allow us to donate other resources like souls and glory towards guild tasks. Guild tasks currently acts as a sink for excess currencies, and extending which currencies we can donate would allow us to reduce excess amounts of those others. Or add other places we can use those excess currencies, including ingots and traitstones, which pile up for late-game players with no way to use them. Late-game player QOL improvements - Feature Requests and Game feedback - Gems of War | Forums
  4. Improve the scaling on deep delves. Rewards should be better, and it feels like it should have multiplied the end rewards, not the start treasure multiplier. Having a room with all gnomes is great, but doesn’t justify the extra cost.
  5. Allow us to combine low-level treasure troops for the underworld, with little or no other currencies, into higher level ones. Like combining lower medals or ingots into higher ones. The low level ones pile up and aren’t useful to use to increase your hoard levels. We need a better way to use them.
  6. Add a slide-in pop up when tribute is ready. We should be able to know when it is waiting, not try to juggle the timing ourselves.
  7. Increase the number of chests that can be opened at once. Give us a slider system, not three block options.
  8. Make trial level 10 repeatable. As an alternative to explore, trial 10 could be repeatable.
  9. Give us a tribute overview page. Tribute questions - Feature Requests and Game feedback - Gems of War | Forums
  10. Improve the kingdom prestige upgrade page. Make it clearer what level you are currently and what level you are going to, and make it understood what the colours mean on the bar.
  11. Remove all the dead space on the kingdom screen for players who have finished the kingdom and class quests. While it looks great, it’s not practical and we would be better off if we could choose to hide the map and just have boxes for all the options we can access in the kingdom screen.
  12. Make it easier to which troops can be shiny and what shiny level they are, when scrolling through troops. Also, make it a filter option.
  13. Fix the trophy/achievement list, so that all of them can be earned. This is a high priority for some players. Broken achievements keeping players from game - Feature Requests and Game feedback - Gems of War | Forums
  14. Allow us to pause during enemy turns or initial setup of the battle before your first turn. This was taken away by an update and needs to be restored. [known issue] Impossible to retreat or pause the game during a battle - Bug Reports - Gems of War | Forums
  15. Add a training mode, where we can select what enemies we play against, including what weapon and class they have. This would give no rewards, just an information page at the end of battle, with stats like how much damage each troop dealt and received. Give us the option to toggle bonuses on/off, like astral spire boosts, guild war bonuses, etc. Guild War testing area needed - Feature Requests and Game feedback - Gems of War | Forums
  16. Give us the option to lock out troop traits and weapon tempering. Even if it costs resources, many players would like to be able to disable traits like stealthy on some troops, and tempering like transformation on some weapons. Make this something we unlock by spending resources, then can toggle on/off on teams.
  17. Allow us to register a set date as a birthday or anniversary of joining, and receive a small bonus each year on that date. Birthday item suggestion - Feature Requests and Game feedback - Gems of War | Forums
  18. Give us a means of crafting gnome verses out of other verses, so we can balance them manually when we have lots of some and none of others. Even with a penalty (such as costing 2 verses to craft one set one), many players would do this.
  19. Add “ascension levels” to underworld. Allow us to reset individual kingdoms or the entire underworld, and progress it again with better bonuses and earn more rewards for it. Underworld New Game+ - Feature Requests and Game feedback - Gems of War | Forums
  20. Allow us to “favourite” troops, weapons, classes, etc, and give us a way to filter them. Adding favorites tab for troops - Feature Requests and Game feedback - Gems of War | Forums
  21. Remove silver marks and icons from burning chests. Place icons as rewards in other places related to PvP (like there are icons given as rewards in guild wars) that are not given as rewards for spending limited resources like burning marks. Why are silver and gold marks in burning chests still a thing? - Gems of War | Forums
  22. Let us “buy both” when a merchant offers two things we want. Merchant - Buy both - Feature Requests and Game feedback - Gems of War | Forums
  23. Add a method in-game of seeing which troops are not able to drop from chests, like the PvP mythics for gold marks. Let us see when selecting troops or weapons what methods we can use to obtain them. This would include being able to tell if troops have been added to chests/portals yet.
  24. Allow us to spend gnome verses to get a fixed number of gnome-only battles, instead of a timer. For some players, speed is not possible (disabled players, for example) and an alternative that gives a lessor amount of battles but at a guaranteed rate would be preferable.
  25. Ability to respec astral spire, for free. Astral Spire respec option - Feature Requests and Game feedback - Gems of War | Forums
  26. Increase VIP levels and rewards for those who hit max and still willingly give money to you.
  27. Astral gnomes? Astral Gnomes - Feature Requests and Game feedback - Gems of War | Forums
  28. Reduce drop rate of mana potions in PvP.
  29. Add a secondary filter option to troop type, so we can search for double type troops. For example, Skulker is a goblin/rogue. If I want to search for other goblin/rogue troops, I either have to search for goblin or rogue and scroll through. Best Game, new ideas! - Feature Requests and Game feedback - Gems of War | Forums
  30. Improve the class trees, so that bonuses are granted to troops that share a type with the hero, rather than specific types, as these often don’t align with the hero type in classes.
  31. Add new kingdoms and/or troop types. We could use more variety.
  32. Make it easier to select amounts in the soulforge, instead of using arrows. Or add a second set of arrows that jump larger amounts. Soulforge crafting - Feature Requests and Game feedback - Gems of War | Forums
  33. Make it clearer what resources are being used in recipes. Traitstone recipes, for example, don’t say what type of traitstone is being used, and selecting them just gives a general traitstone box, so you have to work out for yourself what it uses.
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