Game Improvement list

Updates on the List of Improvements shared before: (last update- 7 May 2024)

Improvement list:

1. More options to resolve the lack of deeds and books
The new PVP edition sort helps to get random books.

2. Offers that help player progression (promised a long time ago)
Nothing

3. Target a specific dragon boss’s crafting (promised a long time ago)
Now, with information regarding the 7.3 update, we have another dragons to chase and craft.

4. Improve Treasure Hunt mode (promised a long time ago)
Nothing

5. Improve Arena again.
Nothing

6. Team-specific class building with team-specific equipped medals
Nothing

7. Treasure map for better utilization
Nothing

8. Increase the Soulforge pool to 8 troops instead of 4 troops per rarity.
Nothing

9. Fix the missing artwork on some troops. (promised a long time ago)
Fixed - Great Job

10. Quality assurance of a new product or new items before releasing them.
Where was that in the new release of the new faction, Nightmare Circus.

11. Having a way to monitor game functioning while the office is closed (weekends or holidays)
There is still no solution. Where was that in the new release of the new faction, Nightmare Circus

12. Better ways to communicate with developers, submit feedback, support requests, and other account issues.
Kafka is trying I can say that much, but we still need to make big progress in this department.

13. Place a visual clock timer during Gnome a Palooza to enable us to monitor the time left.
Nothing

14. Show bonus mana from talent or traits as it was before update 7.0.
Nothing

15. Bring back the missing gold per hour display.
Nothing

16. Resolve the hard cap issue on resources (new)
Nothing

17. Place a visual clock timer during battle to enable us to monitor the time left for the XP boost or newly added boost counter.
Nothing

18. War Coins/War Bands Better Utilization
Nothing

19. Fix the drop table in the vault and reduce the Cedric drop rate.
Nothing - New Cedric rewards introduced but not solving the problem still.

20. Option to disable Genie/Demon appearance in explores. New by @DracoL1ch

21. Pet Rescue reworked New by @JHM
Pet Rescue rework - Feature Requests and Game feedback - Gems of War | Forums

22. Change dungeon to give dragonite daily and more on a perfect run, instead of only on a perfect run (the amount can stay the same, but it feels better to players to be constantly making progress). New by @JHM

23. Auto-mapping tower of doom. New by @DracoL1ch

24. Points information included in world events. New by @DracoL1ch

25. Add a kingdom with traits based around countering status effects. New by @JHM
Not being immune to them, but troops that become more powerful based on the number of status effects they have. Troops that do more damage or take less damage per status effect. Make this kingdom a counter to elementalist and others which can quickly inflict large amounts of status effects and render a team useless, by having that make the team stronger instead. Or anything that actually improves balancing certain teams by giving a decent counter to them specifically.

26. Add the ability to trade ALL extra pets for pet food once fully upgraded, as well as trading just the current pet. New by @JHM

27. Add silver star PvP battle progress to be shown in “choose battle” PvP screen. New by @JHM

28. Re-organise the victory cards screen to make it clearer to see rewards gained. Maybe make common rewards like gold, souls, treasure maps and glory fixed and show the others in one or two rows so they can easily be seen, with prioirty changed to be in line with what players want to see most, at the right-hand end (so gnome rewards, valraven sigils, silver marks, etc). New by @JHM

29. Dragon eggs and sentinel dupe protection.
By @Seward101

30. Option to cancel spell at target selection if cast by mistake. New by @No_Tu

31. Rework the new PVP and the Blood frenzy system to have it with better team restrictions and ensure enjoyment while playing the game mode.

32. Conversion from Silver Marks to Gold Marks.

33 Rework some of Trails troop lineups. such as Bright Forest trails having Florian that has a spell that drains mana where the enemy is immune to drain mana. So basically it is useless to have in the lineup.

34 PVP Alliance improvements :

  1. Alliance menu - Overview tab looks fine, as does Ranks tab, firstly. But Leaderboard is lacking. The left side of the screen has a big banner image, which is doing nothing since that’s already seen on Overview tab, and is just wasted space. Meanwhile, I have nowhere in the game that displays my current citadel points. I have no way to know how close I am to the Leaderboard and whether it’s worth spending money (something you WANT, clearly) to get onto the board. Sure, if you’re on the board you can see it on the right, but if not, you have no idea. So, simple solution: get rid of the banner and add a box on the left with a citadel crown symbol and underneath show “My Citadel Points” followed by the players current total.
  2. Seriously, you can’t give a reward to all 100 players on the Alliance leaderboard? 5 gems? 10 Silver marks? Anything? The leaderboard looks weird with no rewards next to the point totals, and it’d be easy to add some small reward and move the points over to make room. Again, you WANT players to be paying money to try and get onto the leaderboard, so you might as well be giving them some tiny reward when they do.
  3. Change the lanterns in PvP regions. The look of them is fine, but it can’t be that big of a job to re-colour them and make a silver one and a gold one, along with the current bronze. Leave the bronze colour with the world map, on kingdoms with mythstone bonus, and give PvP regions a silver lantern when they give bonus silver marks and a gold lanterns when they give gold marks. It’s a small quality of life improvement, but it’ll make the experience way better.
  4. When clicking on a region with a lantern, the display is bugged, stating that it gives “%1” bonus, and this needs fixing. It also states it gives silver marks when it actually gives gold and shows the wrong amount. Not only does this need fixing, please, but the display needs to state the correct gold mark value, based on whatever scaling you are using. We players need to know exactly what bonus we will get, before we start, not have to wait until the end of 5 battles and “wait and see”.
  5. Given that players are more likely to use different talismans during citadel battles than in normal PvP (where loses don’t cost sigils), we really need either loadouts we can cycle between (like medals have), or an on/off toggle next to the “Edit” button that takes you in to the talisman selection screen.
  6. The pause menu does not need so many tabs. We now have four, doing the same job that one was doing previously. You don’t have to revert it, but you can at least stop making changes like this - stuff that spreads useful information out or takes it away, that serves no purpose and just annoys players. But, also, consider reverting it, please.
  7. ENOUGH WITH THE POINTLESS ANIMATIONS! We now have animated menus in seasonal, animated pop-ups when we earn silver marks for 5 battles in PvP, animated pop-ups when we complete a daily task (on top of the existing banner pop-ins, for no reason at all), animated intro screens when merchants/genies/demons/angels appear between battles, and more I think. We all know what you’re doing. all these animations are there to slow players down, but we’re sick of them. You said they would be skippable, and they aren’t. Make them skippable, or get rid of them. And don’t keep adding more.
  8. Please add a season clock or countdown. I know we haven’t started the first season yet, and you haven’t said when it will be, so I get there not being one for the time being, but once the first season starts, we need to know how long it lasts, and be able to check (in-game) how long we have left before each season ends. It needs to be easily accessible and clear, somewhere within PvP.
  9. Can you please add a way to see what rewards each rank in an alliance give? There isn’t much incentive to level up your rank, if you have no idea what that does. I know it says we get better rewards, but if we don’t know what they are we won’t try as hard to get them. Which means playing less and spending less. I’d suggest being able to click on the rank within the Ranks tab of the alliance menu, and having a popup box that tells you about that rank. You could also have it state how many players are currently at that rank (a number, or a percentage) as of daily reset.
  10. Building on that numbers point, why can’t we see how many players are currently (live or as of daily reset) in a given alliance? We are supposed to be choosing between them, with rewards scaled based on number of players within an alliance, but we don’t know how many there are in those alliances? How are we supposed to choose? Add this information to the alliance menu and also to the alliance selection menu when you have no alliance and want to pick one. Sure, many players will just choose the biggest one, but given that the rewards scale, many will want to pick a smaller alliance for bigger rewards, assuming that alliance has a chance to win.
  11. Tell us what the reward scaling is. Either in-game or in one of the helpdesk pages. Make it clear what the default is, what the scaling is based on, what direction it scales and what the ranges are. For example, “Alliances gain 50 gold marks per region as standard, however this decreases as the number of players within an alliance increases relative to other alliances, down to a minimum of 10 gold marks, and increases as the number of players decreases, up to a maximum of 75 gold marks.” That would make it really clear and allow players to decide what is worthwhile.
  12. Alliance ranks are not currently displayed with the player anywhere, as far as I can tell. If I select a player’s profile, it tells me a lot of information such as favoured troop, honour rank, home kingdom, what guild they’re in, guild rank and how long they’ve been in that guild, their VP, various data about wins and losses in PvP and all sorts about their underworld progress. But nothing about their alliance. Please add their current rank and which alliance they’re in. Maybe also their current loyalty, as we can see how long they’ve been in a guild so I don’t know why we wouldn’t be able to see how long they’ve been in an alliance.
  13. Make alliance chat something you can disable, something you can set to alerts only (so you can’t see what others post, just which citadels are vulnerable, etc.), and something you can switch the notifications off for (the switch is currently bugged, so you can’t do this). Adding another chat shouldn’t have happened until you knew for sure that you could set the options to what players actually wanted.
  14. Can you please add a “Next War” button within the Citadel war menu tab, which just jumps to the next region with a war available. So, when a war is going on, we can easily cycle between all regions available to use our citadel sigils, and decide which to use them on. This would be so much easier than having to keep exiting from one region and moving to another and going into that menu. In fact, being able to cycle through regions and kingdoms in every map with a button press would be fantastic. No more going in and out of each menu, just tap the button and jump to the same menu in the next location.
    Suggest by @Zuul-Emo

Please, @Kafka @Jeto

32 Likes

:clap:t2::clap:t2::clap:t2::clap:t2::clap:t2::clap:t2::clap:t2::clap:t2: excelente aporte

2 Likes

That is fixed, at least on PC/mobile (Android). All troop images and other images present and accounted for.

A few numbers on that list are quite pressing and should be resolved ASAP, like, changing the number of available troops in SF from 4 to 8… and the timers. We need timers for GAPs and the other bonuses visible from the battle screen / one click away from battle screen, without going back to world map.

1 Like

I’m on Xbox, iv no missing artwork tbh

Additional points:

Removing trash notifications from Explores;
Option to disable Genie/Demon appearance in explores;
Adding points per fight on the Main Event screen instead of news feed;
Tower of Doom auto-mapping

5 Likes

Not exactly a troop, but I got the “Spike” pet offer today on Xbox and the art is still missing. So …

1 Like

Good list.

I might appreciate this:
Improve Arena to provide rewards that are worth the effort.

4 Likes

I will modify the list. Thanks for your feedback

2 Likes

Great points. I definitely like these improvements.

3 Likes

Exactly. The rewards need to be worth it to get back Arena. Why waste your time in something not rewarding?!

4 Likes

With all the “nothing” you might wonder what is the “top priority” for the devs.

as for 10+11: it was tested for bugs, balance and fun. :clown_face: :surfing_man:
…you could also say, handing out “50gems very sorry” is much more lucrative than to have someone working in the office to fix things that has to be payed with real money.

Improvement would be the ability to zoom out the map further for better overview / faster kingdom change, also and especially in the new pvp mode, but also in underworld. or just put the kingdom positionings more towards eachother. and to not have heroic booster or any other PAY $$$ clocks act as overlays so you can’t correctly choose/select a kingdom without clicking on a (intentionally? dirty placed) pay offer you don’t even want to see.

5 Likes
  1. Pet Rescue reworked.
    Pet Rescue rework - Feature Requests and Game feedback - Gems of War | Forums

  2. Change dungeon to give dragonite daily and more on a perfect run, instead of only on a perfect run (the amount can stay the same, but it feels better to players to be constantly making progress).

  3. Auto-mapping tower of doom. (already mentioned but totally agreed)

  4. Points information included in world events. (already mentioned but totally agreed)

  5. Add a kingdom with traits based around countering status effects. Not being immune to them, but troops that become more powerful based on the number of status effects they have. Troops that do more damage or take less damage per status effect. Make this kingdom a counter to elementalist and others which can quickly inflict large amounts of status effects and render a team useless, by having that make the team stronger instead. Or anything that actually improves balancing certain teams by giving a decent counter to them specifically.

Also, totally agree on the arena. Even if you just had it give a reward of class XP for a random class (preferably weighted towards those you have the lowest levels in and/or not including those you’ve already maxed), to combat the fact that you don’t get to equip a class, that’d be enough for many players to consider playing arena sometimes. I personally think the mode is good as it is, but the rewards aren’t worth the time.

3 Likes

Just to expand on the countering status effects thing, I mean like a troop having a spell which deals a set amount of damage, boosted by how much their magic and/or attack are reduced by, meaning that if the troop is webbed they get the maximum boost for magic and if they’re entangled they get the maximum boost for attack.
Stuff that turns a disadvantage into an advantage.

2 Likes

Ugh. More war coins today. :roll_eyes:

I actually didn’t pay attention… Did we get war coins for finishing Mydnight kingdom quest? Not that I need any at this point, but new players get them as they unlock kingdoms and finish kingdom quests, and so should old players at new kingdom release.

1 Like

that is a good question, i don’t think we got war coins :thinking:

1 Like

Adding this for more support to the list!

2 Likes

War coins are on todays adventure board Mcfly.

Thanks for adding my suggestions.

I’d also add one I’ve seen mentioned elsewhere.
26. Add the ability to trade ALL extra pets for pet food once fully upgraded, as well as trading just the current pet.

4 Likes

where can i see to disable genie deamon like you claim is new