If the weapon could never be accessed again after the event I would be ok with that. If it only came around once every couple years in a new event that would be fine too. I am not saying everyone must have the item or that weapons limited to events is a bad thing. I can understand items being accessible only to those who participated in a limited time event.
What I am saying is that, you should not put a meta-level item that may be inaccessible to people (say those who joined after the event) behind a paywall. You do that with cosmetics or non-meta level collectibles.
The game should never say âSure you spent hundreds, possibly thousands of dollars supporting us in the past, but if you want this Meta-level item, you need to pay moreâ That is not them âbeing kindâ.
Thatâs what happened to me, I think I had about 5 or 6 delve sigils leftover. I was surprised that with the delve event being the All Seeing Eye that there was still 3 delve sigils that I could use as normal in the Hall of Guardians. I played for around 3 and a half hours last night, did 3 x dungeon battles, 16 invasion battles, 3 pet rescues (24 battles), about 6? full delve run throughs (60 battles), so total of roughly 100+ battles (and not a trophy in sight, but I wonât start that debate again, or did I just do that lol?).
Big difference between DP and Jar of Eyes. DP was available in the Soulforge, just like Rageweaver is this week. Jar of Eyes was not available in the Soulforge so this weapon was not as easily available. I donât mind putting it behind a paywall later on, but changing how weapons are offered so that you must either spend a heavy outlay of gems or cash later on to get it is not how they said weapons were going to be introduced.
I didnât really think there was enough time to reach 500 on the first Faction event but Iâve seen claims someone did it. So I donât much trust my estimates.
I routinely see people using more or less the same team as me to get a couple hundred levels higher than I do in Raids/Invasions. I donât know how many sigils they are spending, but I usually reach a point where I lose more than win. So I assume some people are playing way more meticulous than me and somehow that makes it more possible to get ahead.
This means over time Iâm putting less stock in my estimates of how âhardâ level 500 is for the dedicated players.
But also I know it doesnât matter if you or I believe âlevel 500 shouldnât be funâ. The people who get there are going to insist it should be. Theyâre going to be joined by people who are in the mid-100s and beyond who find it hard, and are upset that the way forward is going to be even worse. That number is going to increase every week, and I imagine once the first couple of âthis isnât fun anymoreâ threads pop up, they are going to stay in the forumsâ top 10 posts forever.
The question, âWould you play a Warlord IV Delve?â is irrelevant. If it is a possibility, people are going to assume itâs possible and demand it be so.
100% @Sirrian was very clear on this issue. The problem is I donât think anyone is driving the bus to verify things are in order. Cruise control works great, but you still must steer to stay on the road.
TL;DR. I donât believe this was an intentional design to gouge the players out of Gems. Just an oversight.
I donât understand what you are saying⌠Your opinion is, if I get this right, things should be easier, because if things get difficult people are going to complain that they should be easier?
Crafting the weapons is quite expensive in a sense, surely some players will have extra colored Jewels as they buy the daily offer of 50 gems, but at the rate we acquire these resources it takes weeks to get enough for a weapon, and without outside information like the spoilers pages people can surely miss out a great weapon because they used the Jewels to craft a previous one that is just ok. While the cost in gems for the Shope tier have a function inside and outside the event with the troops and the legendary ingots.
You asked me if I want to spend hours doing Delves each day. You asked me how long I felt like doing a Delve at 500 might take. I told you I donât care, but the people who do are going to have loud opinions if itâs more than they bargained for because they canât come back.
In general, people should be able to play the game the way they want. The thing is, you canât test-drive 500 to see if you can handle it. You either get there or you donât. I think a lot of people have pushed âas far as possibleâ without realizing the consequences and are going to be upset. That impacts me because there will be lots of long, loud, gripey threads on the forums. It will drown out discussion of more interesting topics.
The problem with every âchallenge modeâ in GoW is they only allow one-way travel. Imagine if in Explore you could only raise the difficulty level, not lower it. Would you ever even try Warlord IV? When you put a one-way door in a game it is inevitable players are going to be upset if they find out they liked âbeforeâ better than âafterâ.
I donât advocate for any particular solution. I merely wish to be able to say âI said this would happenâ when it does. I can think of a few solutions, but I predict if I post them:
Lots of people will say ugly things about it no matter what it is.
Itâll be ignored in the flood of 50 other ideas.
It will never get implemented.
Iâll be more angry than if I keep my mouth shut.
Seriously. Make a snack and watch the forums 2 weeks from now. I bet Iâm right. The happiest people will be the ones who figured out the art of Delve is deciding where your threshold for âhardâ is and keeping one faction there forever.
I think the real problem is that the game doesnât give you a warning that this is a one-way progression. Without reading the forums or guild chat, you might not realize the best option is to keep 1 delve low and people might raise it before they figure out what mistake it is that they are making.
On the bright side, this is a âtemporaryâ mistake at best. Once the new delve is released you can be happy with a level 20 delve again, and you only âneedâ one delve at low level to farm so nobody has made a mistake that cannot be fixed.
And on top of that I am somewhat optimistic the devs will âfixâ the one way door somehow or other. I agree there is likely to be a lot of complaining about it so I think it may cause them to take action.
I think itâs down to how long theyâll release new factions vs how long it takes to player to put any faction in a state he will feel burnât out.
As you said, without the forums and all discussions we had as of late some players out there are probably increasing the level of their delves without considering leaving at least one at a lower level. Itâs not very intuitive at firstâŚ
I share the same concerns Slypenslyde have and i mentioned it before in other threads. This feature is tricky and can give a bad experience the sooner the player hits a wall, which usually means soon when he is still sorta new to the game.
The obvious solution seem to be to allow people to do delves at whatever level they want to up to the maximum they reached (or +10 for progression). You get the best of all worlds here. Are there any downsides to this?
Only if you use troops from Wild Plains, because those are really needing a reworkâŚ
But regarding the economy of this feature, since it means you need to make âprogress backwardsâ i think the devs should still apply the penalty of x0.5 loot for playing at each lower level, because you did benefited from an increased boost of x2.0 loot once already, and as soon as you reach the desired level you would play normally at x1.0 loot. (Or maybe use another calculation, iâll not crunch numbers right now.)
I think this would be fair and even a good lesson for the players, some might still not like it, but leaving as it is seems worse.
Also such change, if it happens, would probably require a new patch and take a while.
Thank you, I read your words, and now I get what you are saying. I agree with you. Itâs kind of sad to think this will happen, but the events actually make it even more likely people will push delve levels to a place that could make daily delves almost too time consuming and too difficult to bother with.
Since raising hoard quality level and faction bonus levels costs resources and time, there is no reason to force people to do harder, and harder delves. I love your idea.
So lets say I level to 50. This is 3 x2.0âs I got. Then I run 100 runs at level 20 again⌠if all of these are 0.5x then I am seriously gimped compared to if I just stayed at 20 running at 1.0 the whole time.
I would say instead just make any level below your progression x1.0. The bonus x2.0âs you got from progression should exactly be that: rewards for progression.