A simple and obvious scheme with the shortest path containing 4 rooms, 3 different paths are available. The first “layer” consists of 3 plain rooms, the second one - of 3 treasure rooms with one “appendix” with treasure.
The fifth troop has been added to Emperinazar (and Khaziel, of course) - Kobold Thief (Epic Striker). It cat fit some teams based on gold, but hardly useful within the delve.
The layout looks very similar to the regular delve in the Hall of Guardians. One path to the finish with 3 rooms and 6 dead-ended rooms. Only 4 treasure rooms here, but you can choose the visiting order.
Another troop has been added here (and to Karakoth as well): Dark Mason (Epic Striker). Not very useful globally, maybe within pure faction team only.
I hope I’m remembering correctly. I was surprised on my first run that the right V was the only non-treasure room. (I had the gnome room in the centre).
This scheme is almost the same as the regular delve’s one, just without passes between central rooms. So the full pass from S to F takes 5 rooms. You can choose one of two available passes. There are only 3 treasure rooms in this delve, without occasional treasures.
The fifth troop has been added to this delve: Black Ooze (Epic Assassin). It looks dangerous against one-colored teams due to its devouring spell. Very possibly it can simplify passing the delve with pure faction team.
It’s the first delve where we go from the right to the left. Despite it, the scheme is not so interesting as the regular delve here. The only pass from S to F is short - just 3 rooms, through plain V room. And all other rooms are treasures and do not stand on your way to the finish. Looks somewhat like inverted Eldrazhor scheme.
The fifth troop has been added to this delve: Hellclaw Shadowpriest (Epic Striker). Poorly consistent with other faction troops: it conjures Darkstorm (only Purple gems, instead of Hellstorm - Purple and Red gems, which fits the faction), and its spell depends on Purple gems only. Not a useful troop really.
A very simple scheme, it may remind of Fang Moor or the Black Heart: just one path from S to F having 5 rooms, and some sideways. As far as I could investigate, central rooms IV, II and V are plain, and peripheral rooms are treasures (4 of them).
The fifth troop has been added to this faction: Bloodflower Duchess (Epic Support). It can be useful in pure faction pass, but hardly anywhere else.
A fairly straightforward scheme, where you see only one path from start to finish 4 rooms long. Like many deep delves, it has 4 treasure rooms and 3 plain. No occasional treasures as far as I could investigate.
The fifth troop has been added to this faction: Polymetis (Epic Defender). It can help with pure faction pass, and also maybe in some soul teams.
Another simple scheme with only one way to the finish. What is more interesting here - there are 2 occasional treasure rooms, which we seldom see in deep delves. And 3 firm treasures also (but it’s obviously less than in the regular Wyrmrun delve - 6 treasure rooms and only one plain V).
The fifth troop has been added to the faction: Drake Eggs (Epic Warmaster). A strong addition, which can help either in pure faction pass or in some battles outside delves.