I feel like the weapons are going to make people really mad based on what I’ve seen. Kingdom power, not so much. I’m gonna explain why, then write the explanation I think the devs should’ve wrote and explained before this release to control it. Some people are always going to be mad, but it helps to get the reasonable people on track.
Kingdom Power
I think people don’t mind this because power carries over. The kingdom power tasks are things that players with a lot of kingdom power have already done, so players with lots of stars will maintain lots of stars. So really there’s not a lot to explain, just that the things you do to get it have changed slightly and you’ll keep credit for your old work.
Weapons
I think the devs are trying to solve a couple of problems. They want more people to use the Hero classes, and the balance of weapons is very wonky. We know they meant for Dawnbringer to be powerful since it’s a ridiculous soul sink, but they likely didn’t mean for it to be the only weapon that shows up on PvP teams. The problem’s too big to solve by introducing new, powerful weapons. We need a lot of different weapons, and content releases slowly. It’s also not very satisfying to get a random laser cannon for just “gaining levels”, something you’d already do without the rewards.
This system tries to address that problem. All of the weapons are rebalanced, and in general weapons are less powerful at the start. If you do work to upgrade them, they become at least as powerful as they were and, in many cases, more powerful. This means there’s a much wider range of weapon power and, thus, more interesting choices for players to make.
But.
Players already have powerful weapons today. When the patch releases, the weapons are going to be downgraded to the new base models. I think this is going to make a lot of people really grouchy because unlike kingdom power, which carries over, this is an immediate nerf to every player in the game no matter how powerful they are. It’s as if the devs announced all players will lose 10% of their XP.
Someone’s going to suggest that there should be some mechanism where players start with an amount of ingots somehow proportional to accumulated weapons/level/etc. I think the valid argument against this is “then endgame players won’t really experience the content”. Part of this update is making upgrading a weapon a goal that feels satisfying.
The weird part is it won’t affect new players because they have the least to lose. If 3.5 were here when I started playing around last July, I’d already have a lot of weapons upgraded. Now all the endgame accounts are going to be in a weird state where they have tons of upgraded troops and newbie weapons.
I think a lot of on-the-fence endgamers and midgamers are going to make a huge stink. Some of them will quit, the rest will convert to the kind of bitter person who spends more time demanding 3.4 re-release than actually playing the game.
I’ve been over and over it, that’s not how F2P works. We once had a gaming ecosystem where big changes like this were sequels and you only paid for them if you wanted them. Now we shovel money into games that constantly patch themselves. Every game eventually becomes Farmville. The only difference is how long it takes to morph into it.