When did Ranked PvP become so easy?

Except your statement is an opinion based on what you see.


But what I see isn’t factual?
Like I’m happy for y’all that you have an easier time scoring high points in PvP than those with higher stats.

For ME and those at the same power stat wise… The folks cannot get in the top 15 in PvP doing 1 Trophy matches only.

Fantastic to those who can. We don’t have that luxury. :man_shrugging:

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so after reading the OP here (didnt read anything else BTW) i was wondering to myself, how hard would it be to get a 1K win streak… less than an hour later i got this… i am pretty certain if i wanted to play 900 more battles they would be wins
image

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Has that always been the case?
Oh and what score do you see for 1 trophy matches?
(Since you’re also a “80 year old player”)

Just wanna weigh in a few points here:

I have finished 20th on LB once. Never do it again cause fuck that noise.

As you can see, I averaged (total score/wins) 51.78 points per fight. I done 1t battles for speed.

Just went into the game now, like this second,

As you can see, a 1t Ranked PvP battle for me, is worth 50 points, which lends credance to what the others are saying. Before you go on about all the other shit:

Yes, we finished all ETs and even some LTs this week, again.
I have 9 Kingdoms at Level 15 giving the bonus stats from deeds.
I have 44400 Renown giving all available stat points there.
My def team:

My PvP team:

Im also an end game player, which I believe, has been playing longer than you have. I have 1 kingdom not maxed out (stupid faction pet), and have every troop in the game, outside of the 1 I dont own (Mecha Gnome) at mythic with ~30 troops fully Medaled.

Based on everything I have provided, it backs up everything the others are saying.

Safely to say

You are wrong.

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im not sure what you are asking. i assume its how difficult it is to get win streaks? its definitely harder now than before the Devs changed the formula so repeat teams didnt appear as often. my current max win streak is 970 and i only lost because my game crashed… those were basically 970 FB teams in a row. i have really never played Ranked PvP since and dont plan to again.

my 1T battles vary from 15-50 points.(~1K - 14K team score) is what i saw in this last hour.

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Still have yet to see a 50 pointer for trophy one.
This is the highest so far now that I’m actually paying attention. Rather than mindlessly getting to tier 1 at the end of the week.

For some informations : the PvP score I get by doing 1, 2 or 3 trophies.

  • 3 trophies : between 66 and 70 points. I know lower team scores can always have 70 points.
  • 2 trophies : always 58 points.
  • 1 trophy : between 23 and 50 points, but mostly above 40 points.

My current team score is around 15200 points.

In my last tests, I did around 85-90 fights per hour and can win 4300-4500 points per hour. I’m around 50 PvP points per fight, but it depends if I can have more easy fights on 3 trophies.

And for now, I’m currently at 139 streak wins (my best is 153). I sincelery don’t know if I’ll have the faith to go a way higher.

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Shocking that you take that stance.
And therefore disagree with your own guild mate?

Awryan, I’m curious to know your team power, and if you play on PC/Android or on console (stupid here, you’re on PC for sure ^^). In all these screenshots above, with Tacet’s videos and with my own experience, I’ve always seen 58 PvP points for a 2 trophies fight these last weeks/months. You’re the only one with 52 points, so I’m wondering how you can lose these points (that can affect 1 trophy for you too). Maybe being in a top 5 guild ?

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This is gonna sound crazy to you, but in BDC, everyone is their own person, and can make their own decisions.

I know it sounds weird, but it can work :open_mouth:

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why are you censoring the levels and power?
these censors might make one think you’re actively refreshing the pvp with gems to find specifically low levelled players to suit your scenario of low pvp points…

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you made me curious as well … i checked mine and it’s always 58

I think what we have learned from this thread is:

  • PvP scoring is complicated, and there seem to be ways to game it in your favor.
  • Player level and team makeup has an unknown but observable impact.
    • We’ve been suspicious for a while that “maxed out” players face at least a small penalty.
    • It used to be so painfully true the devs had to adjust 3T scoring/rewards to make it fair.
  • Some people have posted convincing screenshots proving it’s possible for an account to LB off fast 1T matches, and have been on the leaderboards.
  • Some people have posted convincing arguments proving their particular setup didn’t work.
  • AWRyan is latching onto the “it didn’t work for this guy” and trying to use that to mean “everyone who it worked for is lying or a cheater”.
    • This fits the pattern of most of his complaint posts, “My strategy (the best) isn’t working as well as it used to so something is broken or people are cheating. I think they are using this strategy (the worst) and it should be impossible. They’re dirty cheaters.”
    • He’s often right about “something is broken”, but other people have to fill in the actual reasons why.
  • This is why a good rule of thumb for a discussion with AWR (or any internet discussion) is to follow Lincoln-Douglass rules: make your point, let him make a rebuttal, make a point in response, then never come back to the thread because proceeding any further is just a spiral of "nuh uh"s.
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good summary :+1::+1:

I was #4 on the PvP ranked LB for 8hrs strait doing just tier 1 pvp & my team wasn’t even fully traited.
Glad I know how to make good teams. :slight_smile:

I don’t understand why the censorship in the photos, what are you hiding?

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Just took a snapshot of the current leaderboard. The way to determine how many points they are getting per win is (Total Points -(lossesx10)/wins). As of this second, that’s 56 points per victory. Which means they HAVE to ducking down for two or even 1 trophy battles, so it’s completely possible to get on the LB without doing 100% 3 trophy battles.
Granted the orbweaver death meta is probably the toughest, but that’s when you drop down to 2 or even 1 trophy to bypass it.
I think the main problem is that people want an attacking team that can handle anything, but that’s just not possible. And what’s stopping you from bringing your own L&D orbwaever team on attack & fight fire with fire?

There are a bunch of good attack teams that can handle any meta. The problem is their speed is slower running t3 opposed to doing the easier t1/t2 strategy.

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PVP LB can be done with 1T, as many have said. It has changed, when they did the last patch. They probably explained it.

In general, to get optimum gold, the T3 battle will mostly be against players that guilds have conducted LT. If that’s you, then you will get so many of the same matches, and less gold. Those above you, pay out around 2.4k, those around you 1.8-2K.

Prior to the most recent change, T1 would usually pay no more than 20 or so points. Often you would find lower level players here for a few hundred gold. You still get the odd one or two.

T2 always gets around 58 now and T1, 20-50, depending on what crops up.

Now the problem with PvP imho, is at T3 there is almost no wiggle room to actually play anything other than experienced in using, successful teams. I’ve always been one for making teams, heading it into PvP getting a fair amount of wins, some losses and been okay, not seeking perfection, but learning teams, nuances and so forth.

Now, experimenting against the way the PVP system is setup, means loads of losses and immense frustration. So running things like for example with new Mythics, becomes frustrating as they get blown away by double empowereds, being frozen at the start of the game, deathmarked later, hit for 110 True Damage (which is the optimum L&D/Weaver combo this week) by turn 2 and so on.

So I can see why looking at the numbers, a conclusion could be made as to how it is not possible to go 1K undefeated.

The answer is doing lower tier wins for 50 or 58 points.

Now what I do with PvP and it started 2 weeks back, was stop experimenting with teams vs T2/3. So this week, I foolishly loaded a couple of testing Shabanu teams after I’d lost a few using a few test options, trying to make a few things work. The result was a nightmare on Monday, maybe 25 losses in first 180 fights. So I went back to the strategy of a combination of teams for your opponent. If I see a T2 match that I don’t need to swap, I take it for a loss of 8 points and maybe 1.5K gold or so less. If I see T3 my options work vs, I’ll just move to one of those. 90% is always T3, but only for optimum. I always skip Lust though, the one time I didn’t this week, Lust’s one exploding gem pre my turn had filled L&D and given Weaver 17/20.

So now in my first 7 slots, I’ve a rotation of 7 different teams that each cope with varying things.
For example, for any L&D team I run a couple of combos setup to stop the Hero.

For tank teams, I roll out Stonehammer, i.e eat that webspinner…

For general Rope Darts and other strong freeze based, I run a no freeze ZG team or a strong loop with freeze and early board control.

For webspinner minus sister superior, I’ll use another tank/skull team, with Daemons, so maybe Wrath/Obsidius/Glaive.

For Skeleton Key, stick spellblock in last slot and run a team that takes brown away or uses it, hello Tina.

For Gobtruffle, freeze on death, with Mab or FF King - etc

And if I do that PvP is fine. I’ll still lose a few to random, like on Monday all members of my team died to 1 Deathmark due to Rising Shadows.

If I don’t, PvP is a completely horrid experience.

I doubled my win streak 2 weeks ago, and 90% was T3, but I took the time to optimise for opponents. Now I’ve gone even further with that.

Finally you can thank the Devs for the power creep with L&D/Weaver. An empowered to purple converter working with a purple storm to half starting hero and mythic, that both use the same colour. If both get full early, and L&D casts on turn 1, then you have no possibility of stopping 110 True Damage by turn 2 other than to not let them go again. Maybe they should actually look at the game now and again…

That power creep pre kingdom power levels and medals on Weaver has gone from a max of 34-37 (with 10% bonus) True Damage to 62 True Damage (might be higher if someone managed to get max renown and a 3rd magic kingdom to 15) .

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In my experience, it’s just slow at what it does. PvP isn’t sigil-based, so we’re not just talking about points per match, points per hour matters too. While you’re playing, other people are playing too, and while you’re sleeping, they might not be.

That’s why people want a single team that handles everything. It makes GoW more like a slot machine, you sit down, move a few gems, win/lose, get a reward, move on. That’s really relaxing for a lot of people. Ask anyone who sits at slot machines at a casino. PvP’s actually pretty good at catering to this in a profitable way in terms of GoW rewards.

But it’s also valid to say some people want a varied PvP experience where each match might require fiddling with teams. I feel like PvP isn’t made to cater to this person. The leaderboard is points/hour. It’s hard to imagine, in the current system, you’ll make enough more points swapping teams to win 3T matches to catch up with a player who varies which slot they face if 3T or 2T looks too hard.

There are lots of ways this could change, but as far as I can tell the devs are not committed to or interested in a major PvP overhaul at this point.

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I’m always max starred so the only points I ever lose are from not having all my Factions complete. But yes finishing all the tasks affect team scores.
Do you still want to know the current team score?