What are you willing to pay money for?

I have been playing GoW for a long time, with a very long hiatus in the middle. I bought some daily gems, souls, early on to assist with troop leveling, but now I can produce those quickly enough.

What I as a consumer have a problem with is this: I do not want to spend money on a chance.

If I am going to commit real money then I expect real compensation, that being said the things that get my attention are gem packs, armor sets, weapon packs. My issue is cost. As somebody above pointed out $50 is the cost of a AAA title. I simply wont invest that in an armor.

What I would pay for is a key that unlocks chest containing only legendary troops.

$5 gets you a random legendary

$10 for a legendary from the featured kingdom

$20 for a specific legendary

Or perhaps just offer the legendary from the feature kingdom and only allow a single purchase.
Once your account has purchased that legendary then you are no longer able to purchase. This prevents it from being P2W and is more for filling out roster. To get to mythic will still require the luck of glory, gem, event, etc.

Just my two cents…

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I’m not letting it go, a sheggra boudoir photo.

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I view a $50 purchase, the armor or gems, as treating GoW as a AAA game. Once purchased, you can earn everything else in game at a faster rate.

I know I’ve played more hours of GoW in the past year than most other titles.

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The other thing with the Death Knight armour is that you’re getting a LOT more than $50 worth in that pack, and that’s not counting the armour. It has about $85 worth of just gems and keys in it… Add in the fact that the armour is valued at somewhere around 750 (about $75) gems and the total value of the pack is around $160.

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@Esoxnepa Don’t misunderstand my intention. I love the game and it is hands down my favorite mobile game. However, as a gamer on a budget, I need to be aware of what my expenditures are. What this games is offering for $50 is simply not comparable to say:

FFXV which is dropping in September.

It is not an argument of the quality of GoW. I think everyone agrees the devs are doing an amazing job, but rather an argument of price point vs return on investment. If money were no object, I would be VIP 10 already.

But for the devs benefit, I am offering the opinion of the budget gamer, which I know many of us are. These price points and paying for randomness do not inspire a budget gamer to open their wallets. Lower price points with guaranteed outcome is something that attracts the budget gamer.

I hope that clarifies my opinion a bit.

Happy hunting @Esoxnepa !

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Could not agree more with this.

Pretty much this whole post is spot on.

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I like this idea.

There’s also a perception issue here though: You aren’t willing to spend $50 b/c you get so much for free whereas there’s no FFXV free version (demo aside). You’ve probably already put more hours into Gems than you will ever put into FFXV. So you’re actually getting more for your $50 here if you think of it in terms of hrs played.

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This will depend on how good FFXV ends up being (or any other AAA title).

The benefit of games like this one is that you can pay how much you want for it, and you can do so AFTER having played it and seen what you think the game is worth, while for most AAA titles you need to pay the money upfront regardless of how good the game ends up being.

Also country based perceptions will come into this. My general idea of AAA games is that they cost around $80-$100 as I grew up in Australia, and that’s how much they cost. Yes it’s in AUD not USD, but still.

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I love debate. Just so everybody is clear. I am happy and smiling, right now. No anger. Much love the for the GoW community.

@Studs With all due respect, you are speaking purely of gameplay hours. My wife has divulged a sickeningly, ungodly amount of hours into Candy Crush, she has probably dropped nearly $100 into it buying one life at a time for $1 a shot. Does this make Candy Crush a AAA title? Of course not. Yes, I invest ALOT of hours and love into GoW, but it is at the end of the day a match 3 mobile game. A VERY WELL packaged one, but one none the less. These devs know what they are doing and they know what they made. The simple fact that they continue to revise and update tells you this is more than just a money machine. They clearly love their game and their community, but don’t be naive, they also need to pay bills and make money.

I am simply offering the opinion to the devs that there is a vast untapped market of gamer wallets that are being left closed because of their price points. As @Ozball points out, the Deathknight Armor pack is a steal when considering the in game economics, however I am not purchasing this with ingame currency. This is a real $50 purchase and the offer of slightly increased bonus to resources and the extra goodies does not compare to the amount of NEW experiences provided by a new AAA title.

I am not a fan of P2W, but I do believe that if I am going to invest real money than I should be able to access the full game. Which is why I suggested what I did, a means to complete my roster without allowing P2W players the ability to buy 5 of every legendary because they have money to throw away.

@sirrian and other devs: Did you notice above, how much money my wife has blown on candy crush? Offering a tangible reward for $1 is HUGE for this kind of market. I love the fact that you do not limit number of games played per day, THANK YOU!!! But offering something on the cheap can reap great rewards in the long run. And I think that this supportive community would be very willing to support something like that. I’m not sure what atm, but give me time… :wink: lol

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This is a very good point. What COULD be a good 1$ spend though?

Perhaps the weekly troop card by itself, not as a package?

Perhaps start cycling through weapons also and price them at 1$?

Part of the problem is the dual economy of gems to purchase things and money to purchase things. Perhaps having a weekly troop/weapon or something that costs exactly 1$ worth of gems…

@Machiknight Offering troops and weapons alone, unpackaged with random generators, ie keys is exactly what I was thinking but to be fair, given the already established in game economy, $1 IS too cheap for an ultra rare or better troop and most weapons.

I would say, again given the already established GoW gem economy, an ability to purchase troops something along these lines:

$1 Common Troop
$2 Rare Troop
$3 Ulta Rare
$4 Epic
$5 Legendary

All of those could be limited to a single purchase per account. Or if GoW wants to be treated like a AAA title, then offer a package for $50, one of every troop. One time purchase, you just “bought” the game. I personally would buy that in a heart beat!

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See I don’t agree with this, as I don’t think it will promote enough spending. Perhaps combining the two ideas

Weekly purchases of the weekly troop but as a single one time per account purchase.

Everything you buy is a chance.

That lemon of a car you bought.

The E-Cig vapor machines blowing up in people’s faces.

Battlefield: Hardlines not measuring up, Star Wars: Battlefront missing content, Street Fighter 5 missing content, Mortal Kombat X with no PC support, Evolve not measuring up, Titanfall with no campaign, and the Wii U…the poor Wii U.

There is no AAA title that you pay $50. There is always DLC. Yes, it’s optional; but games like Gears of War, you have to pay another $80 for the “full game” and Red Dead Redemption with its Undead Nightmare DLC add so much to the game play.

I don’t believe a AAA title is the correct comparison with a F2P game. It seems like apples and oranges to me.

The OP is “What are you willing to pay money for” and IMO the Deathknight Armor is a great value. No matter how the updates change; the armor will always be useful. Troops change every week
now.[quote=“efh313, post:63, topic:6860”]
$20 for a specific legendary
[/quote]

Sheggra nerf, Gar’Nok, and Hyrda are terrible $20 price points. The Great Maw may be worth it because there is no counter for Devour and Crimson Bat because the troop is simply amazing.

RNG is annoying, but it has its place.

Ok, I think that he meant the gambling aspect of buying keys.

I understand that. Everything you buy is a gamble. Purchasing $50 armor in a F2P that does not depreciate with time in accordance to the game versus purchasing a $50 AAA title that does not come complete since the Dreamcast days.

The idea here is to tap the wallets of ppl that are unwilling to spend on randomness. What a troop unlock or purchaseable troops does is allows ppl to at least have access to the full game. Anybody who still wants to spend to get those keys at the chance for more legendaries to ascend to mythic can and will keep spending.

Speaking personally, I don’t care if my troops ever reach mythic, but I would like to GET all of them. I don’t think that this makes me a P2W player.

@koolbird You are so correct. And your argument about current AAA titles is soooo true, but that is a whole other debate waiting to happen. The BIG difference is that in all of the instances you mention the car, the e-cig, the other games, flawed as they are still give you access to ALL of the content for the price point. GoW is not giving me the option to access all of the content for $50, if they were, they would already have my money.

The car may be a lemon, but I get to use all of it.
The E-cig may be horrible, but you can use all of it.
Star Wars Battlefront may be missing a single player campaign, but I can still access all of the available content from the main game.

Games may release additional DLC, but there SHOULD be a complete playable game in the original release.

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Again a valid point @Koolbiird, however when you choose to compete at the same price point then you open yourself to those comparisons. And again, the debate is what are YOU willing to pay money for?

This is my opinion, you have yours. No sweat. And the bottom line is this is a F2P game, not a AAA title. Which is why offers at this price point confuse me when I see them.

And as for unfinished AAA titles, I have more than you can imagine, because yes, I bought hoping for something that didnt pan out. BUT, I could go back today and play any one of those games and unlock every character, weapon, item, mission, etc. Because I purchased the game.

The way that GoW is structured right now, even spending money on GEMS to buy KEYS the statistical probability of getting a complete roster is ridiculous. To do it without spending money is nigh impossible. But… that is the difference between a F2P and a AAA title, in the long run F2P CAN generate more money.

I would just like a means to guarantee that I can access ALL troops in the game…
That’s what I would pay for! :wink:

It’s definitely not my intention to start anymore crazy debates. I disagree with your points. I have been gaming a long time and a F2P game’s future lies in staggering the content so a studio of a small size does not have to compete with a big publisher (EA, Activision, Blizzard., etc…). The nature of the business is to withhold content so you have to play the game. It is detrimental to the longevity of the game.

If you could buy all of the levels for Angry Birds before you even play the first level; and then, in turn, defeat the last level, what is the point of the game? [quote=“efh313, post:80, topic:6860”]
The way that GoW is structured right now, even spending money on GEMS to buy KEYS the statistical probability of getting a complete roster is ridiculous. To do it without spending money is nigh impossible.
[/quote]

Negative. I have been playing this game since November, I have all troops except two imps, I am level 1000, in a GOOD GUILD, and I play the game. The more you play, the more keys you buy, and the higher chance of getting troops.

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@Koolbiird
Again, we are in agreement. This is NOT a AAA title, but a F2P game. I fully understand the nature of the business. And GoW does it better than most in my opinion. I love the game. I don’t even expect them to implement what I am suggesting because it does limit the longevity. But the thread topic was what are you willing to pay for? I don’t like gambling as a form of entertainment, and I am not going to spend money on gambling to open content in videogames. I get that it’s part of the F2P model, I just happen to not be a fan.

Regarding chests: I do not know the exact stat. I have seen anywhere from .5 to 1% for a legendary from a glory chest, so 2-4% for a GEM chest. I have in the past 3 weeks opened over 400 chests, at least 60 of those GEM. I have received only a single legendary, which happened to be a duplicate for me. :frowning: Now if you are looking at statistics on the surface you go well, even if they were all glory chests at… lets assume 1% chance, with 400 chests that should result in 4 legendary troops. But that is actually flawed. Statistics do not stack. The engine does not keep track of how many chests you open and go, oh its been over 100 lets throw him a legendary. The % is and is always 1% every time that little chest vibrates on my screen. I hate casinos, gambling is not a fun form of entertainment to me. I do not like it in my videogames, either. lol

You said you started in November, I assume of 2015, and are already lvl 1000 with all troops save two imps.
This is purely curiosity, how many hours a day do you invest in GoW and if you are willing to share, how much money have you spent?

If you don’t feel comfortable sharing, no worries, I am just nowhere near that… nowhere near…

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