At 225, you should technically have enough firepower to survive that. But as for a real strategy, I don’t know what to tell you.
It was a dick move for them to put Lamprey in the first enemy slot.
1a. Since it’s stealthy, you can’t move it with Mantis Shrimp.
1b. Since it’s stealthy, you have to kill it with splash. and… you really have to kill it with Splash.
2. It does 2x skull damage against Merfolk, which is the entire player team.
3. It has a 30% chance to devour a Blue troop, which is 3 of the player’s team. If you have a troop get devoured, there’s no chance to recover with that kind of stat increase.
Imagine getting hard-countered by one troop by dev choice and calling it a teaching mechanic for new players.
- Since Coral Golem is completely mana blocked, you can’t rely on their team submerging to make double skull damage vs submerge matter until after Lamprey is dead. Dead strategy.
- Kuotani is 100% a wasted troop on the player team despite being unblocked on both Green or Brown. It doesn’t do anything worth taking a slot on the team.
6. Since Leviathan can dispel, the hint is 100% worthless. Why submerge when the only troop that does teamwide damage can get around it?
The best strategy at this point is to use a GAP lmao.
Technically, the player can do Waverider things and play it like The Labyrinth delve, but the Leviathan dispel is problematic and might make that impossible by Epic Trial 5…
Theoretical strategy is something like Kuotani (useless), Waverider, Mantis Shrimp, Triton. Mantis Shrimp the Leviathan and pray you don’t get chain skulled with Waverider’s barrier effect. idk.
If I had to design this team… there’s a perfectly good Merlion, Nimue, and Azura asking to be used. Leviathan would make it possible to shuffle Lamprey and not make this delve toxic. Coral Golem front line? Even Cyrene would be useful… Basically, everything but the troops they chose.
Anyways, good luck!
@Kafka Does the dev team know by now how problematic a majority of these Trials are?