Trial Team Feedback

To the devs who designed this completey out of touch game mode:

Be more like Zelda Tears of the Kingdom and less like Redfall.

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@Kafka Thanks for the “Adana Epic Trail” team selection. It was fun to play.

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First one (and probably the last one) that wasn’t a pain to play or a grindfest. I agree. Thanks @Kafka

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Agree. If they were all like this, I don’t think people would be complaining (much), but at the same time I think the Adana trials were probably accidentally okay, lol.

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I concur. P4-NTH4 is a straightforward DPS troop vs low to mid levels, but vs. super high cpu levels it becomes a store-brand Zuul’Goth. They may or may not have added it to the team if they analyzed (even on paper) its viability vs. cpu level 500.

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Anyone want to talk about the big L that is Merlantis? (Current Switch kingdom)

  • You are hinted to use Submerged.
  • Apparently the ONE and ONLY AOE troop in Merlantis is … Leviathan.
  • Leviathan.
  • LEVIATHAN.
  • A troop that explicitly dispels your Submerged before dealing the damage that Submerged is supposed to protect you from to begin with?

(slow, sarcastic applause)

Devs. This is the EPITOME of “counterproductive”.

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I said my piece there

and if I were you, I’d get started with trying to get Drifting Sands fixed.

The current version is going to end up being the enemy AI Great Mawing your Great Maw to beat the player, which sounds like a sick joke, but since it’s mana blocked on both colors in the back and you can only kill top down, it’s really going to be a thing. Devouring a non-devoured buffed enemy may not lead to a pleasant fight when your only win-con is sky skulls, so you’re stuck devouring a Sand Shark that has devoured something, probably. (The Great Maw on their team has no real way to fill in a timely manner)

By the time Drifting Sands comes around in 2 weeks and nothing is changed, it’s already too late.

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That might actually be fair compensation :rofl:

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The Drifting Sands trial is SO awful and miserable. Once I used all my skills I’d just set it to auto battle because it was beyond tedious.

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I gave Merlantis epic trials a go yesterday. The team order I ended up with was : Kuotani - Triton - Waverider - Mantis Shrimp.

Strategy (if you could call it that): Cast shield on Kuotani because Lamprey loves one-shotting with sky skulls, and unload every spell at Leviathan. At higher levels you need all the help you can get to kill Leviathan and Lamprey often ends up dead first due to skulls. I usually cast Triton first for the magic buff.

Immediate reset if anything is devoured / sky skulls destroy 2 troops. And above all: praying! Praying that I dodged every Lamprey devour, that I didn’t lose troops to skulls, that Hippocampus didn’t buff Leviathan exclusively. Just praying. If you manage to destroy Leviathan it will be a slow (extremely slow) whittling down Golem and Hippocampus. I tended to go for Hippocampus first, since Golem can submerge and if you manage to get Mantis Shrimp first due to reshuffling it takes bonus damage. Triton is a great alternative (if you can keep him alive), since he can buff damage. Haven’t tested with only Wave Rider & Kuotani left.

Please rethink the enemy/player team. Just because it’s technically possible, doesn’t mean it’s good design and that every one has hours to try.

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I’ll ask again: @Kafka does it still make sense for any player to post in this thread?

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It make it no sense!!

@icy
I’m pretty sure they were beyond caring at the time of release. And it’s not a bug.