@Kafka
Edit: I already give up. There’s far too many problems. It is basically every kingdom.
You expect people to win with a 3 generator/1 King Highforge setup? Khaziel
You expect people to win with a 3 generator/1 Psion? Darkstone
3 generator only works when the 4th troop has power to do it all alone when finally filled. Tesla, Zuul’Goth, Worldbreaker, Queen Beetrix, Yao Guai. etc. Not some wimpy scatter damage troop.
Putting 2 exact color troops on the team. What are you trying to teach?
Bone Dragon and Keeper of Souls? Khetar
Paladin and Holy St. Astra? Whitehelm
You want people to learn from themes, but those themes include a full team of One cast only troops?? That’s next level bad team building. See: Drifting Sands
You want people to make summon only teams like Dragon Claw? What even are you supposed to do there? A good team is not pray Baby Dragon does something useful. wtf.
These themes are half-assed in so many kingdoms. 2 random skull troops = skull theme? sure. See: Grosh’Nak
You want me to rage my team for… very minor boost ratio and that’s a theme? See: Urskaya
Scatter Damage is a theme? Is your dev team out of its mind? Do they know Scatter damage isn’t actually very good when you’re having your magic total being split randomly between 4 targets? See: Suncrest. Hell, the only storm as a theme troop it has is Heronath that makes Green… for itself. What a mess of a Kingdom.
Speaking of Suncrest and other Kingdoms, if this is a vehicle for new players, why are you dumping 4 troops of the same color on the same team? That’s more of an advanced team building skill when you’re more comfortable with making teams with all colors.
Suncrest again: Taloca is clearly the win condition, but it is blocked on Yellow and the team banner does MINUS BLUE. Who chose that???
Banners again: Using the kingdom’s banner is stupid if you’re not using the color on the team: See Adana. Is this what you want to teach new players?
…
I gotta stop. I’m getting worked up seeing a game I’ve played for 1/4th of my life being handled by an incompetent team of designers who probably couldn’t even play through the stuff they’re putting out. Saying I’m irate now is an understatement. If your own untalented hacks don’t care about this game, why should anyone?
The only team worth a toss is Hellcrag and that’s because Chalcedony is braindead easy to use and the full team is Construct. Even Vulpacea couldn’t copy/paste that success formula and added an irrelevant non-Wargare common.
I’ll give them credit (I don’t even know if its sarcasm or not). They didn’t bother to put the 3rd slamdunk ez Chalcedony/Todd troop: Seekra Darkwood in Zhul’Kari and opted to use a suboptimal damage to all enemies troop Spinnerette (it’s not even 1:1 magic damage) and Night Terror as its only two damage troops, Night Terror not even being immune to its own Web gimmick. Meanwhile, 2 of the 4 enemies on the enemy team is immune to said Web Gimmick. Bravo.
I’ll provide one more bonus team breakdown.
I’m sure the designers are proud of the Blackhawk team. They made a gold theme and Bonnie Rose does boosted damage based on Gold. Job done!
In the process of forcing that team together, they forced 4 blue troops together to lessen the efficiency of the team. There’s only 1 trait that benefits gold (2 gold on 4 or 5 gem match). It has the Pirate troop on the team, but couldn’t bother to put 4 Rogues on the team. Did all of the budget go to Khetar’s 2 Legendaries?
Hammerhead is completely out of place on this team. Yes, it has a 4 team bonus of Blue, but sacrifices basically the entire team to do that and is not even gold based to follow the theme.
Since the gold cap doesn’t go above 100, at 3:1 boost ratio, Sharkey is 100% worthless. Wooboy, if I work my ass off, I can do 33 more scatter damage when the enemy team has 300+ life and 300+ armor by the epic trials during kingdom week?
It’s not even hard. It leaves actual viable Rogues off the team. Deck Hand for generation? Captain Skullbeard for generation? Captain Macaw for 50% Rogue mana start + Greedy trait? Lil’ Johnny Bronze with the Merchant Trait to help Bonnie and create skulls so Pirate isn’t a waste of time? I don’t even like Quickpaw Jack, but that’s still a ton better than Hammerhead and Sharkey. Red Charlotte is a gold themed troop. Why not her? Scurvy Seadog for generation + gold? Captain Saltclaw so the team can actually have some slow damage potential?
That’s 7 troops that’s already more effective than what we have. Some of them still aren’t good, but what Blackhawk has now is pitiful. Drop the forced gold theme and skip the rogue theme and we can put actual decent troops like Kraken on the team and actually have something real.