Imposing the following restrictions:
- No Guild
- No PvP
- No Arena
- No Explore
- No Dungeon
- No Soulforge
- No Bounties
- No Pet Rescue
- No Delve
- No Adventure Board
- No Campaign
- No Daily Deals
- (No Fun )
- Entirely F2P
This is where I’m at with my Hero Level 37 account:
- All Kingdoms at 5-star minimum, with the exception of Sin of Maraj (with one at eight-star, seven at 7-star and six at 6-star [done pre 3.5 update])
- All Kingdoms maxed to Level 10,
with the exception of the Attack Kingdoms (done so intentionally)
- All Legendary troops (released up to [and including] Orrery, with 81 ascended, 30 fully traited), with the exception of Cedric Sparklesack and the Underworld Legendary troops ([no delves] though the devs did gift Genie Lamp to players, so I have that)
- THIRTY base rarity Mythic troops (twenty-three of them fully traited)
- Roughly 2.4M souls cached at the moment
Here’s my collection.
How is/was all this even remotely possible?
Six words, including these: Treasure Hunt.
Consistently multi-vaulting in the Treasure Hunt mini game will net you the best chances at accumulating the required resources to bolster your account.
Doesn’t hurt to possess a modicum of determination, either.
Call this a “low-level, solo run” of sorts.
A few notes on my account:
- I have no hero class. I have not even completed the unlocking of Warlord in Broken Spire.
- I have never clicked on the PvP icon.
- I have never initiated an Explore battle.
- I have never initiated Arena.
- At no point in time have I ever been in or created a guild (evidenced by the corresponding Xbox One achievement being locked and grayed out).
- Because of the aforementioned (no guild), Treasure Hunt always begins with eight moves remaining, and despite this disadvantage, multi-vaulting is quite consistent.
- Not belonging to a guild also locks this account from guild-specific content and troops, such as Guild Wars, Raids and Invasions (which also means that certain weapons were intentionally forgone [forwent?]).
- My VIP Level is 0, but my Hero is represented by a Dwarven Avatar, which is a purchasable item in the shop. Back when Stonehammer was released on consoles, my original avatar was switched into a dwarf numerous times, and I just never bothered changing my hero back. Thus, it remains. Also, looks slick with the Celestial Armor, no?
- A vast majority of Arcane Traitstones were acquired by way of Treasure Hunt, including the keys used to open gem and glory chests, which then occasionally dropped Arcanes. The remaining were obtained via glory bundles.
- My first fully traited troop was Valkyrie.
- My first Legendary drop was Hydra, via glory chest.
- My first base rarity Mythic troop, Elemaugrim, was obtained whilst opening glory chests one at a time, after nine months of gameplay.
A history of my Mythic drops:
- Just mentioned my first Mythic drop moments ago.
- Received Worldbreaker a month after my first Mythic whilst opening gem keys, one by one.
- At 11:53pm, ET (June 7), while fervently playing through maps to acquire keys for precious last chances at pulling Ubastet, I was able to get the Mythic to drop while opening glory chests from a batch of six keys rewarded via vault creation in Treasure Hunt. Total resource expenditure was 688 gem keys, 606 glory keys (with the last six earned and opened to finally acquire Ubastet), and a few gems shy of 6,100.
- The week of Megavore’s initial release, picked up an Infernus via Event Chests at a cost of 2,025 gems (three bundles of fifty chests). Last day of Megavore exclusivity, I pulled one with ten glory keys, but only after spending my entire cache of 831 gem keys.
- During the Stormheim event week, with only a handful of event keys, I decided to open event chests one by one. Gotnar Jotnar!?
- I was able to get Fallen Valdis to drop from eight gold keys (to warm up the RNG), ten gem keys, and 650 glory keys.
- During the Whitehelm event week, dropped eighty-one event keys in hopes of acquiring the new Legendary (Holy St. Astra), and possibly Gaard’s Avatar. Got 'em both.
- Picked up High King Irongut the first day of release in only eleven gem keys and 351 glory keys.
- A week later, had a Pharos-Ra drop whilst opening gem keys in bundles of fifty (dropped on the fifth bundle).
- It only took two gem keys to acquire Phoenicia. (Oh, and the few hundred gold keys to warm up the RNG. )
- Tian Yi was had in approximately 2,400 glory keys and 630 gem keys.
- TINA-9000 was one of the largest expenditures of keys for me thus far, with a combined 1,900 glory keys and 1,101 gem keys spent. Ugh.
- Queen of Sin dropped in 1,750 glory keys.
- During a Sword’s Edge event week, I finally acquired Champion of Anu with 210 event keys, plus 4,050 gems. (CoA has eluded me twice before, and it was the first Mythic that I specifically saved resources at attempts during exclusivity week. Total resource cost in event keys and gems for this particular Mythic is approximated at 300 event keys and 16,000 gems. )
- Obsidius was had in 1,305 glory keys, followed by 407 gem keys (landed it with a bundle of fifty drop).
- Skadi was acquired via event chests, while going for the new Legendary from Glacial Peaks (Frostfeather). Got both in twenty event keys, plus 675 gems.
- After opening glory chests with 806 glory keys and 5,000 glory, I got The Gray King to drop from eight glory keys earned via a treasure map.
- 110 event keys were used to acquire the newest Wild Plains legendary, followed by 675 gems to get Ketras the Bull to drop.
- 10 event keys, plus 3,375 gems for The Wild Queen… and totally worth it. )
- 1,507 glory keys, 6,000 glory, and 214 gem keys were enough to get Shahbanu Vespera to appear.
- Umenath was had after spending 1,566 glory keys and 6,000 glory.
- Mother of Darkness was seen after spending 2,722 glory keys, followed by 11,000 glory, and then 113 gem keys.
- Will of Nysha required an exhaustion of 2,172 glory keys, followed by 7,000 glory, then an expenditure of 671 gem keys.
- My moment of Mistralus arrived after 2,650 glory keys were expended.
- Not counted in the running tally/total, a second Elemaugrim (and my first multiple Mythic) appeared from a 675 gem drop before I was even able to pick up the newest Dragon’s Claw Legendary troop (Matron Dragotani).
- Upon spending an initial 824 gem keys, 1,322 glory keys and 7,000 glory the first day of The Lord of Slaughter’s exclusivity week, it eventually dropped a few days later, after an additional 350 gem keys, 190 glory keys and 2,000 glory.
- During TLoS exclusivity week, a Zhul’Kari event week presented itself, which provided me another chance at Arachnaean Weaver… which I was able to get after dropping 50 event keys, plus 2,700 gems, though the total resource expenditure since its actual release in the game [including multiple failed attempts] would be closer to 300 event keys, plus 13,500 gems. Yikes.)
- An Amarok moment was achieved after 1,756 glory keys were expended.
- Exorcised a TPK from event chests during a Darkstone event week at a cost of thirty event keys, followed by 2,025 gems. Total resource expenditure in attempts to get this particular Mythic since its release however… a rough (and rather absurd) estimate of 400 event keys and 20,000 gems (not including the numerous fifty gem key bundles occasionally and randomly dropped, in desperate hopes of some impossible RNG).
- Attempts at picking up the new Divinion Fields Legendary (Orrery) landed me three additional The Worldbreakers.
- [Future Mythic(s) Placeholder ]
In the long run, RNG is on your side.
(And, an RIP for the portions of taransworld’s site that are no longer supported and were invaluable tools. )
(Taransworld seems to be back… hopefully for good. )
Also, the developers, for generosity with their time and a willingness to address issues and the like. Many thanks.
And, the forum members. Thank you all for providing different opinions and perspectives and a genuinely unique experience.
Just a quick note to those who may consider embarking on such a journey:
You will find that it will no longer be possible to maintain such a low level if power leveling kingdoms is prioritized, as some of the requirements will make it necessary for you to gain experience. I was able to earn double skill bonuses, as prior to the 3.5 update, gold plus acquiring, ascending and traiting troops were the only requirement for power leveling kingdoms. (It is why Sin of Maraj only provides a +1 ATK bonus for this account, as it was released after [or with, can’t remember] the 3.5 update.)
Additionally, this is not for the completionist, as certain game modes and corresponding content and troops will be locked off with restrictions such as “no guild” and “no soulforge.”
So, why even play this way?
My approach to Gems of War is/was that of any RPG I typically engage in… that is to say that I find a method of building/strengthening early on in order to facilitate progression, and in this instance, Treasure Hunt proves/proved suitable.
Also, this account is/was merely an example of how healthy one player could build an entirely F2P account by their lonesome.
And, on the topic of health, Treasure Hunt engages the retinas, thus inhibiting the progression of my retinopathy. (Severe retinal scarring/tearing has left me with a vision impairment that meets federal guidelines for legal blindness.)
Oh, and the tenth post in this thread shares details of another low-level, f2p, solo account created.
For posterity, a treasure-hunting, lone once existed.