Same with me and today was the worst
All I have needed for a while is 2 minor ascension orbs
Dragon Turtle, Fenrir, Spirit Fox, Giant Spider.
Same with me and today was the worst
All I have needed for a while is 2 minor ascension orbs
Dragon Turtle, Fenrir, Spirit Fox, Giant Spider.
Stories like these make me afraid to spend my blue orbs on the guild guardians lol. Iād originally planned on spending them as soon as I had six, but now that I have 60-70 copies of a few towards mythic, I think Iāll hold offā¦
Do not use your ascension orbs on your guild guardians it will be a complete waste.
I for sure wonāt be spending six orbs. There is like a 35-card gap between Honor and Courage, so what I was considering was getting 4-5 to mythic the hard way, and finishing off the stragglers with ascension orbs.
That being said, even that may be a bad idea, given how annoying the ascension orb drop rate seems to be. Iām def rethinking it, given your experience.
If you ever intend to craft Zuulgoth save every blue in you get.
Iām going to craft ZuulāGoth eventually, but, in the mean time, using Blue Orbs to ascend troops to Mythic is far more useful than getting a āTrophyā troop that is really pretty uselessā¦
Zuul most certainly isnāt a really pretty useless troop, far from it. Those who have zuul will confirm that.
Basically. I mean, heās definitely worth using. Heās super costly to charge and there are obviously faster ways to playā¦ but satisfying and amusing to use for reasons beyond just being super hard to get.
What @Shimrra says.
Zuul was useless originally - with one-cast only. Nowā¦heās not the best thing out there but definitely makes some fun.
Best troop for high lv delves when you canāt use Irongut.
Every Blue Orb you use today is 2-3 months of waiting on Zuulāgoth when you decide to use it.
ZG isnāt useless like it used to be. There are a few teams where it is devastating if you donāt Rope Dart your way to destruction before it gets going. I canāt think of a troop where ascension to mythic represents as big a boost as āgetting a troop you donāt haveā does.
No, but a āGodā should be Invulnerable, rather than just Impervious. Iāve met a few ZG teams in PvP and never had a problem dealing with them.
As for āGetting a troop you donāt haveā, if itās a troop youāre not likely to use much, then itās not an effective use of resources, and itās not even as if you need him for that extra +1 Magic in Karakoth any more.
Nobody claims Zuul is awesome in defense, itās in attack where he is very useful especially in delves.
I find Delves pretty tedious and Iāve only recently started doing them because Iāve now got HKI and Vash which at least lets me get through them fairly quickly.
Maybe by the time Iāve completed all the ones that I can do with that pair, Iāll have got enough Blue Orbs to craft Zuul.
What has been making me angry? hero classes that summon troops every time they are damaged, canāt be targeted, and canāt be stunned. Have to kill 5-8 spiders just to kill the hero. Attacking these defenses are a waste of time. Could match mutliple skulls at the same time, but only one hits the hero, the rest hits the summoned spider.
Need a troop that fills in empty enemy space to prevent summons.
I hear ya. Maybe they should make a troop that, upon landing a summon procking spell/instance of damage (or on a kill moreover) they can countersummon a new bomb troop on the enemyās team that immediately casts a charm-esque flat damage to adjacents once they get their turn. Might make it a bit better for those infinite bandit teams too.
Not having a single deeds task in over a week.
I canāt wait until āRNGā causes the similar streak of deed tasks 7+ days straight.
Being forced to watch a goblin team doing trickle damage while never ending their turn, for almost two minutes, at 4x speed, with the Retreat button conveniently disabled. I really hope that whoever intentionally added that āfeatureā to 4.6 will personally have to suffer through the shitstorm that goblin week will knock loose in a few days.
At the treasure hunt when I am making 5-matching and then a lot of cascades occurring with other 5-matchings, so after that I am getting only the one extra turn!