You do get a modicum of rewards for winning on defense. 4 glory, 100 gold. Gems are from 7+ cascades generated from the AI and are independent of wins. You get 1 glory and a small amount of gold for losing.
I don’t know how many times I’ve said pretty much the same thing as this post. The fact that there is a “meta” can’t be changed, but the wrong things are being incentivized when it comes to defense teams, and that can be changed. Variety needs to be directly rewarded.
However, what is not mentioned here is that the player on the defense side needs to still set up something that is at least “threatening”, ie., still has a chance to win (if the player brings the wrong team, makes several mistakes, throws self-defeating RNG at it, etc.). Even if it doesn’t win a lot, it needs to be established that it can win under the right circumstances, because we also don’t want to reward the empty gesture of putting up only teams that cant win, which is just as bad. Tracking kills by the defense team would be a good way to at least establish it as a threat. Once that is established, just using event gem troops and “winning” (or just getting kills) with event gem or underused troops needs to be heavily incentivized (ie., directly rewarded with direct rewards, not temporary stat boosts that ‘might make them win more’). And this calculation needs to be changed daily, depending on the average usage over the last 7 days.
Basically, I’d like a defense system where the role of the defender is someone crafting a piece of content for someone to play and the guildlines for crafting this content (rewards they get) incentivies them to create something that is engaging - not “win by grief”, but not “4x this low usage troop should do it”. Right now the two extremes I’m seeing are “meta grief team”, and “joke event team”, with less than 5% being something someone thought could actually be fun to play against. Even I have a joke event team up this week, because I needed to get into PvP right away for my guild’s seal push. (Side note, it would be really helpful if we knew event gem troops ahead of time so we could prepare accordingly.) Its really hard to care about the content you are crafting for other players, which is the bulk of this gameplay happening at any given moment for this game, when it isn’t recognized at even a basic level within the game.