Arena really sucks now. What is the point of drafting a hero weapon just to have 8 mirror matches against it?
Also the daily tasks are too grinderific. 20 matches of anything for 5 gems is laughably inefficient. I have about an hour play on weeknights, this whole update is a slap in the face. It’s clear no cognizance is given to any of the gamers suggestions at all. I’ve spent good money on this game.
To each his own. I fully support people focusing on the Maps bc they love the matching gameplay and add all the other stuff as secondary. Not everyone has to be a min-maxer.
I m a guildmaster of the Birch and what bothers me really is playability of the game after the update. daily task are completely broken - i feel no interest in making them. playing twenty matches with yellow mana team to get 5 gems seems unefficient and boring. Reward must be adequate but it is not right now. arena without traits make my matches on warlord level much longer especially with unlucky set of troops. classes of the hero and new treasure hunts are good changes thats for sure but with my calculation the sum is zero…
Oh no, it is minus 1.
I forgot about worse idea ever in this game. i mean guild rewards that last only for a week… xbox is not a phone so you rather dont take it everywhere with You. i think i have to write an essey to the devs to lighten the problem even if it is probably futile…or maybe not?
In my opinion with first two changes the fun level for me dropped rapidly
Have a nice day and dont forget to claim yor guild rewards or they will gone with the wind
Scarlett
I’d like to get a bit more clarity on what you dislike here. Part of this update was the introduction of the “mailbox” system. When you get any sort of reward, it’s put into your mailbox. When you log in your rewards are received, and you need to go “check your mail” to collect them.
If you don’t check your mail for a week, any unclaimed rewards are lost.
Is this what you are concerned about? Are you running a guild where people check in every few weeks? Or do I misunderstand?
Personally I thought the mail thing was unnecessary, having them automatically add to your totals would be better. A summary of everything that changed, on one page, each time you log in would be lovely. Clicking through 3 pages of mails each day then everytime a guild task is completed is ‘hard’ work
Well, you don’t have to do it every time a guild task is completed! Wait a few days and get a ton all at once. That actually saves you all those intermediate update screens that would otherwise come up for each task individually.
The mail system is part of our integration with the PC game, and it’s nice for special rewards like hero class weapons, gifts, and future features where we don’t want people to miss their explicit receipt of things.
In 2.0 they added a claim all button so you get everything at once.
And the timeframe aside, I think the mail system is much more helpful so this way I can actually see how much and what specifically the guild rewards are.
As for the 7 day hold time, I can understand your point on that so nothing to add about that.
Indeed it is nice knowing what the guilds rewards are. Though it can all be shown, along with the vip bonus, consecutive sign in bonus etc. etc. on one screen when you log in and then gone until the next time or day you sign in.
i m concerned about people who want to go for a holiday for more than a week
it will be nice if a gamer could claim his rewards in four weeks at least. I dont like to watch how hard work of my guild will be wasted. That kind of practice is not suitable for console players - thats what i want to say
i ve played arena about ten times since the update and it is really hard to win on maximum warlord level. have You ever played it on max level?
besides without traits it is boooring simple as that…
why to choose a specialization for your hero when your wins at the arena with that hero wont count? or maybe i m doing something wrong. if so i ll be really thankful for explanation how to make them count
I’m honestly surprised that of all the “pros” and “cons” everyone has given, as well as the “i can’t figure out why the devs would have made the tasks this way because it discourages longer play sessions” no one has come up with the actual reason tasks were changed in this way:
MONEY.
It’s a free-to-play game. As much as I’m sure the devs love to see that people are enjoying their game and spending loads of time on it, there aren’t any advertisements, so if people aren’t buying things from the shop with real money, they aren’t making any themselves.
Nerfing the tasks like they did makes it harder for people to get the things they want, therefore pushing them to spend real money to buy upgrades.
While I also hate this, because once I see a game moving towards a “we’re going to force you to spend real money to get anywhere” it immediately turns me off, it’s quite obvious this is what’s happening. Part of me can’t fault them, since it takes money to maintain the server, employ people, bring updates, etc… but the tasks thing just seems so heavy handed against console players who can’t babysit the game 24/7 like their mobile counterparts…
As the person behind the changes, I can 100% tell you that this was not a motivation for me.
Punishing people in-game to get payments is call “pay from pain” - and it’s not something we believe in. The industry as a whole doesn’t move in that direction either.
Here’s the modern thinking about free-to-play games: the goal is always retention, not payment. Find a way to make the game fun in the long-term, so that you have a playerbase that plays frequently and for months or years on average. Improving the game with that goal in mind generates more long-term income, because you are providing more long-term value for players.
Although I can’t speak for every developer everywhere, that’s the mindset that I work with every day, and the impetus that drove the task changes specifically.
We have ~3 different economic groups in GoW. (PC/PS4/Xbox) so we can look at differences between them and make postulates about why those differences exist. One group in particular was showing much lower retention - and that was also the group which had explosive numbers of repeatable tasks completed.
We have lots of reasonable theories about why those two items are correlated or not. But data is the only way we can really test things out. So the interesting question is how, if at all, the task changes affect retention between the two groups. Will there be an effect on the “control” group, who previously had better retention? Will there be a difference in impact between the groups? We’ll have better insight into things in a few weeks.
I must say I cannot see much correlation between a group of people spamming the Daily Tasks and their poor retention rate. Even if it is true, they are a small percentage of the player base… why upset everyone else to retain a fraction of a small group.
I don’t feel it Is necessary to complicate it by looking at data trends when it clearly seems to have no basis.
Make the console version compatible with mobile and see how many people return to their non-retained accounts. That’s useful data.
Any chance the group that had explosive number of tasks failing to retain is because they completed the game achievement wise? There are plenty of people in the achievement community who try and complete games as fast as possible and stop immediately after the last achievement is unlocked.
A good way to test this would be to look and see if these people came back after the title update a couple months ago gave new achievements, and then left again.
I still dont know why it is only seven days to claim guild rewards what kind of idea is behind this? And why my hero doesnt get victories during arena that will count to specialization
Going back to task. For me it is no problem, i m playing arenas and truly speaking i cant belive that guys with real high levels will abandon game because of new task system
I will not but i m not very high leveled guy but pls,pls, PLS make arenas interesting again…