Land of the Knights
Banner: Blue +1 & Yellow +1
Tribute: 125 Gold - 0 Souls - 5 Glory
(Legendary) Shadow Dragon - Cost: 14 Yellow/Purple - Spell: Evernight (Poison all enemies, and deal [1+Magic] True Damage to a random enemy. Transform all Yellow gems to Purple to boost the effect [Ratio 3:1])
(Epic) Tau - Cost: 11 Yellow/Blue - Spell: Stalk Prey (Gain [0+Magic] Attack, and remove all Red gems to boost the effect [Ratio 1:1])
(Ultra Rare) Knight Coronet - Cost: 12 Yellow/Blue - Spell: Cleave (Deal [1+Magic] Damage to the first 2 enemies, and remove all Purple gems to boost the effect [Ratio 5:1])
(Rare) Griffon Knight - Cost: 9 Blue/Brown - Spell: Death Dive (Deal [4+Magic] damage to a random enemy, and create 7 Yellow gems)
(Rare) Warhound - Cost: 7 Yellow/Green - Spell: Howl (Reduce the first enemy’s attack by [0+Magic])
(Rare) Wolf Knight - Cost: 8 Yellow/Brown - Spell: Hunt (Deal [1+Magic] True Damage. Add 3 Damage if the enemy is wounded)
(Common) Lance Knight - Cost: 9 Blue - Spell: Joust (Destroy a row. Gain [1+Magic] Armor, boosted by all Green Gems destroyed [Ratio 1:1])
(Common) Peasant - Cost: 3 Blue - Spell: Pitchfork (Destroy a Gem and the Gems either side of it)
Shadow Dragon - Underwhelming as a Dragon-type Troop, Shadow Dragon is one of the fewer-used. However, it’s damage output has a high potential, hindered by the lack of targeting. Poisoning the entire enemy Team improves Shadow Dragon’s overall usefulness.
Tau - Great for Skull-based Teams, Tau can reach high attack faster than most other Troops. Avoid using important Red Mana Troops with Tau. His strength is to be in the first position, or last where he can grow to the strength of one-hit Skull attacks.
Knight Coronet - This Troops biggest weakness is a high Ratio to trigger Spell boosting. Other than that, this Troop can be a consistant and effective damage dealer. A stand out in Arena in the Ultra Rare category.
Griffon Knight - An average Yellow Mana generator, it shouldn’t be relied on it. That being said, can’t be relied upon to be a consistant damage dealer as well because of lack of targeting. Overall, this Troop averages out and can be used as support and damage dealing equally.
Warhound - Only real use is to counter Skull-based Teams and weakening the lead Troop’s attack.
Wolf Knight - A great companion for other True Damage Troops, this Troop has a tendency to pick off weakened Troops with ease. A real stand out in the Arena in the Rare category, especially when paired with another True Damage Troop/Hero weapon.
Lance Knight - An average tank, this Troops also has a small role in board control. It’s spell will also collect all Mana destroyed, great for topping up near-charged Troops.
Peasant - Very underwhelming and below-average Troop. Not much use, even to new players.
Ratings (out of 10):
Shadow Dragon - 8
Tau - 8
Knight Coronet - 6 normally, +1 for Arena
Griffon Knight - 5
Warhound - 4
Wolf Knight - 6 normally, +2 for Arena
Lance Knight - 5
Peasant - 2
Overall I would conclude an all-Sword’s Edge Team to be above average in strength. The Kingdom is very Blue Mana-reliant and completely lacks Red Mana-using Troops, as well as Green and Purple Mana being very under-used. I recommend using Blue Mana generators when using multiple Sword’s Edge Troops. This Kingdom has a high rate of Mana-removing Troops. This Kingdom’s Troops cross over into other Kingdom’s Teams well, with shadow Dragon being an oddball Troop, seeming to belong elsewhere.
Next Kingdom: Karakoth, Land of the Ancient Gods