Guys, for real. Your life is better if you learn to let go of things that bind you.
The rewards for minimal participation are nice. But they’re only worth at or more than “a week of effort” if you luck out and get an Orb of Ascension. This assumes “a casual guild” reaching portals 5-7, which seems reasonable seeing as my casual guild has only 8 participants and that’s where we get. 90% of our score is 2 members who fight hard to get far.
So you don’t lose much if you just abstain. If you’re in a guild that forces you to participate, well, there’s a cost to being in guilds that aren’t casual and maybe you need to find a new one.
I get that the mode is frustrating. I don’t like it either. But I also don’t have to play all of my sigils before I do anything else, or even all in the same day. My life is better now that I spread out my event participation. Don’t make it not fun for yourself. If you can’t find a way to make it fun, stop doing it.
“I don’t like it” doesn’t work on the devs. The leaderboards show us there are plenty of people who like it so much they spend money. What may work on the devs is observing overall low participation by anyone BUT those spenders. It will especially work if they can observe a shift in spending patterns that indicates these events have discouraged the average player from spending as much. My hunch is these modes are meant to produce stable revenue so they can work on things that aren’t resource sinks. This is based on a mental image that the publisher is demanding more revenue.
Until they solve that problem, everything will be a cashgrab. So if we have to have some modes that offer mediocre rewards to people with more money than sense, so be it.