Note that not all of KeyLime’s teams are available on a blue GW day. In particular, Khorvash is the only reliable stunner available, which is why the 5 L&D teams I faced had their stealthy hero in Slot 3. I’m not talking about PvP.
I thought I’d get wise and use some team rearrangers, but somehow every match I played that way involved my rearranger dying on the first Death Mark turn. I’m not talking about PvP.
Every single time this team/conversation comes up, I try to point out it’s the most problematic in GW where you can’t use all of your troops without penalties. Every time I point out “you lose 10% of the time” sucks when you only have 5 tries. Every time the people who know their success depends on L&D try to deflect it by redirecting attention to PvP, where it’s easy to either avoid or attack L&D. I’m not talking about PvP.
You already won that battle. There are not enough ways to curse and/or stun a slot 3 stealthy hero on certain GW days to dismiss everyone. I’m glad for rojo that he’s a perfect unicorn and wins 100% of his matches and never loses and also his uncle works at 505 and he gets all the new troops early. In the end I don’t even lose all that often to L&D. But when once a month I have to pay REALLY close attention to 5 matches, and 3 of those 5 matches go south due to luck, I’m not a happy camper. I’m not talking about PvP.
You’re trying to talk about it because you don’t want to have to come up with a better GW defense. Up your nose with a rubber hose. I’m talking about GW, and I think you should have to choose between more than one defense. I’m not talking about PvP.
I’m talking about ending a game that lasted 15 minutes where my side summoned 20 troops and the other side summoned 24. Neither one of us could really make a lot of progress against each other, and in the end I died because if you roll 10% death marks long enough they’ll connect. I’m not talking about PvP.