As the title suggests, I’m seeing lots of lots of these teams.
3 x Siren, Orb
3 x Jarl, Orb
3 x Rockworm, Orb
Some are harder to beat than others, but inevitably these teams are boring as hell to play against. You know at some point the Orb will start looping, and since the Orb’s gem creation is linked to magic, any increased difficulty setting means waiting a long time for the loop to end.
I’ve had to tap the screen multiple times to keep my phone from auto-locking.
Any game that means I don’t get any input for enough time that it causes my screen to dim and then lock is a bad thing.
I’m not saying the Orb is overpowered. I’m saying it’s boring to play against.
While I don’t really mind the teams myself, there’s two possible things that could be done about them.
(Not by you, mind you, I specifically mean the staff.)
Alter the orb.
Alter how multiple troops work.
Suggestion 1 would be making the orb perform similarly to other gem creation troops, in that it caps out at a given number, making it difficult to loop. (But provides a bonus like [0+Magic to a random stat].)
Suggestion 2 would be affecting how team bonuses perform, meaning multiples of the same troop would not be counted when applying bonuses. (Effectively killing the 3+Orb strategy, because no bonus.)
Also, preemptive strike for the Nerf-frustrated folk of the forum. I am NOT suggesting either of these changes be made, I’m merely discussing what could be done about the OP’s issue for these types of teams.
I have to say I have a pretty fierce hatred against the 3 Jarls one. But as other players said, if you can either kill the orb carrier or deny troops their colours, it works out well. It’s annoying in that the game can feel like dragging on, but it’s not unbeatable, thanks Maud!
I play with my own music but I keep the sound effects. Not least beacause I would miss more than half of those random extra turns and keep sitting there for ages until I realise it is my turn xD
Goddess bless this bling bling money sound that usually indicates an extrra turn
I’d support most of your post and sentiment… I’m seeing a lot of those teams, and it’s dull…
I think the Orb is a liitle OP in teams that can get a Magic stat bonus, as it’s one of the few gem-spammers left that scales with Magic stat - only a matter of time, I think, before this gets capped at say 10-11 gems, which would still be powerful… the geometry of this game does not cope well with spells that can reliably punch out 13+ gems of a colour - they will loop too often…
I disagree that it’s quite like the Webspammer situation as (1) these teams are far more beatable (Webspinner was broken enough to go into infinite loops on its own) and (2) it’s not as common, or frankly as dull…
True, my dear @Archenassa but those feats can be easier said than done, especially for weaker players… a high level hero with kingdom bonuses will have over 40+ hit points - can you easily kill that with targeted damage before one of the troops starts casting? (noted - @Dorgath’s Ferit suggestion is excellent, mind!). As for denying them the mana colours - well by definition you can’t do that against the orb…
Oddly, after a year of this, I still like the music! It’s great quality - but I would appreciate a few more equally cool tracks in the loop…