I didn’t really answer any poll questions because I didn’t feel right about answering them. When I quit GoW, it’s not going to be any one of these little things.
I saw someone explain they think most people get “the straw that broke the camel’s back” wrong. We tend to talk about it and say, “If they hadn’t done that one last thing, it would’ve been fine.” That’s not the metaphor. The problem wasn’t the last straw. The problem was the thousands of other straws had been heaped upon the camel and nobody did anything about it.
That’s my thoughts on quitting GoW. It won’t be because of some new, bad feature. It will be because of a progression of situations where I emotionally invested myself in providing feedback only to be summarily dismissed. Over time, I stopped investing.
“When you punish a person,
For dreaming their dream,
Don’t expect them to thank or forgive you.”
- The Mountain Goats - “The Best Ever Death Metal Band out of Denton”
I’ve been reading a bunch about game dev lately an listening to podcasts. The most successful people always iterate. They start with a neat idea and implement it in some raw form. They let a friend play it, get feedback, then make some changes based on that feedback. This happens over and over again. A game like Into the Breach takes more than a year of this process. This is important, because of a weird adage. Players are very good at describing what they don’t like, but not always good at describing what they need.
GoW doesn’t iterate. Features release, and while sometimes we get a small tweak in a .5 release, I haven’t seen a lot of evidence that the devs have the freedom to “improve current features” as opposed to “develop a new feature”. That feels like the story of World Events. It’s an interesting idea, but the current implementation has glaring flaws. I get why randomized scoring can be a solution to ties, but I question the “map screen”. An interesting choice would be “choose a hard fight for more rewards vs. an easy fight that offers minimal rewards”. Instead 50% of the time I have “4 choices between identical fights and my choice does not deterministically affect my rewards”.
PvP has more refinement than World Events. But World Events aren’t ever gong to change, if recent history is a guide. We’re suck with the devs’ first draft, and we’re never going to see where it might go, because 5.0 is inevitably going to be focused on some other first draft. There’s no point giving the devs feedback on World Events because it’s not their job to improve what is already in GoW and encourage old players to pay out, it’s their job to develop “new features” to tantalize new players.
So when I quit, it’s not really going to be “the new feature sucks”. It’s going to be the understanding that several features before it sucked, and the dev team is more committed to releasing first drafts than improving previous drafts. Their management might be pressuring them into that, but I feel it’s their job to push back against management to create “a great game” vs. “make this number go up”. So long as I see zero evidence I am wrong, every update is a straw on the camel’s back.
I’m done giving them feedback. They might give a shit, but they sure don’t act on it. How many years does it take to get a simple problem like Anu’s Scepter fixed? I can’t be assed to tell them when I find a bug anymore.