First off, I don’t agree with deleting inactive accounts. I like seeing old players come back.
In this lengthy post, I’ve done my best to be critical but equally as understanding. Unfortunately, this post probably falls into “tl;dr” territory. As a result, read as much of this as you can handle.
In my opinion, I don’t think new players have much reason to stick around. This may sound harsh, but as much as I love this game, I think back to how I felt when I first started playing.
There was so much to learn when I started playing in 2019. I wasn’t sure if I could get around what felt like a learning curve and all of the many aspects of game-play.
Today, it’s much, much worse. There are campaigns and holiday events. After these, there’s still Underspire, Legend Reborn, Kingdom Pass, guild events, Adventure Board, dungeons, factions, and kingdoms.
New players need gems, gold, glory, banners, pets, weapons, medals, and the right troops if they want to meet the restrictions of the weekly guild event without it being impossible. There’s war coins too, which aren’t very useful after awhile. Let’s add leveling kingdoms, maxing out classes, orbs, vault keys, vault weekend, PvP, etc.
New players can definitely still find a place in the game if they find it enjoyable enough. The only problem is I doubt many people do. It’s mainly people that have been here for years that are sticking around and this number appears to be shrinking as more and more people quit.
Gems of War didn’t do a good job of teaching me how to play the game. Players did a good job of teaching me how to play the game. They told me what to prioritize and I found a good guild, etc.
I’m in no way saying that Gems of War is an awful game. The devs are doing a good job at creating new things for end game players to aim for, but in the process, they are making the game convoluted and difficult to understand for people that haven’t reached that point.
Keep in mind I already felt that the game was convoluted and a bit difficult when I first started playing it. Do I think the many additions since I began playing the game are awful? No, not necessarily. I like some of them but understand the criticism the game gets.
When we look at guilds struggling to recruit, that’s when we consider. Where did the game truly go wrong? Is it actually overwhelming or is there something the devs can do to retain player loyalty? Can we as the players be part of the solution in some way we haven’t yet considered?
I’ve seen people saying that the devs don’t listen to their players and I see where players are coming from with saying it (see: Krinklemas).
The devs have the data and the statistics to consider when developing new modes and introducing new things. I think they’re focusing on the wrong stuff. However, as a player, I don’t exactly think ignored is the right word. The F2P model requires development teams to push for spending and the devs are doing this. The F2P model is inherently predatory and actually also preys on developers but in different ways than it does with the player base.
Let’s consider some of them. There’s budgets, ideas for new troops, ideas for more factions, ideas for more kingdoms, ideas for more modes, taking time to address bugs in a constantly expanding game, what do the artists have to draw, how to make new traits work without causing bugs like Krinklemas, how to make sure end gamers don’t get bored, etc. There are many things that aren’t listed, but to keep the game growing, the point is developers have to constantly think about new approaches to expansion and their wallets. Putting these ideas into practice takes time we simply don’t see.
The development team needs to start thinking about how to retain players to preserve the longevity of the game for years to come, but as the game expands, they still need food on the table and a roof over their heads. Things are becoming increasingly more expensive, which in the minds of the devs means they have to more heavily push for spending in additional ways.
Given how often new content has to be released, there’s some stress from the development end too. I can basically assure you that’s the case.
I don’t know the answers to these problems, but at the very least, listening to more player feedback is one place to start. It takes time to prove that we’re being listened to though and we don’t know what kind of paychecks the developers are getting. We see more monetization, awful ideas like more RNG dragons and RNG in Underspire, etc. We don’t see how the development team is functioning or how much time they have for considering player feedback.
How respectful are we being toward the development team when we criticize their ideas? Are we giving their new modes a chance before we say they’re awful or are we becoming worse than the bugs we report? In a recent post, I remember hearing that some players aren’t so nice in private conversation. So, as much as we want to be listened to, a few bad apples aren’t exactly making it easy.
All we know is problems need to be addressed and we see that problems aren’t being addressed. We then have to keep bringing them up over and over. Unfortunately, in the end, every game has a lifespan.
As a community, we can help each other progress and stick with the game. To have a community, the dev team needs to take a step back and evaluate why the number of active players is still shrinking.
This is my two cents on the topic. May our accounts survive Krinklemas this year and I hope the development team is doing well.