I tried to make a run on The Warrens 500 Pure today, and ran into a major problem.
It’s established that you need to cast Luna A LOT in order to complete a pure run. The Warrens is considered one of the more difficult delves. Well, unfortunately Luna can end up inflicting Lycanthropy on the enemy team, and when that happens it’s likely that one of them will transform, getting a full heal in the process of being transformed.
The battles in The Warrens already didn’t have room for error, and until Lycanthropy is made to actually be a negative status I see it being much much harder to complete the pure run.
Transform should also result in the opponent being half the Level that they were prior to being Transformed and also become Untraited. Lycanthropy is broken for not acting under those rules. So yes, they’ve made that pure run even more difficult.
(Which I can guarantee you they didn’t think about all when designing the gimmick since the devs won’t such Factions outside of Salty who only does it for her streams.)
Yes, another disadvantage of DEVS not caring about the destruction of their game. Lycan is a terrible attribute, but DEVS wanted to NERF their game again. I suggest not spending money any time soon…
This is my personal list for how I did 500 pure faction runs for each delve, what my hoard level was, and whether I used potions or not. For the “yes” potion runs, those were either on Tuesday or opening weekends (most often) and I used anywhere from 4-7 Tier7 purchases, which gives 28-49+ to all stats, and of course things like Bless, Enchant, Barrier, explosion, etc.
If it says “No” it means I completed pure 500 faction run without potions, during normal “3 a day” delves. If it says yes, it means I completed it either on a Tuesday run or, more often, opening weekend.
Thanks for the added info, very interested in getting this one done (need the pet - the third one is cosmetic).
You’re not wrong, the journey is the hardest part.
I did bump it up to 220 and try igniteice’s team. Wiped all 3 times on the third room. I actually didn’t mind Lycanthropy because it helps in the first room if it triggers, so Tricksters don’t swap first/last.
I might try your team tomorrow and see if any different.
I did the run back in August of last year. Here’s what I wrote when I originally posted about it in the Delves strategies thread:
One of the enemy teams I fought against was Sheggra, and Trickster was essential for that, because it allowed me to flip him to the front and whittle him down.
I had all my troops going into the Boss room. I took out the enemy Luna first, then Lapina Knight. I too lost those troops, but that was after I killed theirs. Then I just skull matched them down.
Basically, you need to have all your troops survive into the boss room to even have a chance, and flipping the enemy team is very important in taking out enemies. I had tried for months using different teams, like 2-4 Lunas, or two Bunnicorns, but things just weren’t working.
Just a case of not assessing impact of future changes.
And not a particular surprise, unfortunately, because - how many of devs have actually played pure factions?
Apart from Luna, there is also Rattigar in Dark Pits and Deep Elven Rogue in Eldrazhor with inflict random status effect, you know, others that have gotten harder; not to mention Magnus and Hag in middle rooms that can turn you into beastful bunch.
Warren experience - I was lucky that day…Luna/Luna/Bunny/Luna with 175 hoard (don’t remember what was the deed situation back then).
I did The Warrens (potion-less) some time ago when my reason for choosing which delve to do next was related to surplus Pet Food and I was drowning in Yellow. I eventually succeeded with a very high hoard (297) + Level 14 Kingdom + high-level campaign artifact, though I had a couple of near misses when my hoard was a fair amount lower (around 250).
For me, the team composition that I found better odds of success was Lapina / Luna / Bunnicorn / Lapina. Partially because the Lapina Knight is the best tank of the bunch given the combination of Agile and Armored. Partially because I preferred the predictability of Lapina’s status effects – half or more of the negative effects are garbage, whereas almost every one of the positive effects is useful in one way or another. Also because book-ending the team with Lapina Knights means the enemy Trickster is much less of a nuisance.
I still had plenty of issues with sky-falling skulls and when enemies were Enraged. But that’s what worked for me.
Somehow on the third run tonight, the stars aligned and I got to the boss room with the entire team intact.
I immediately flipped the enemy Trickster to the bottom, to deal with the Luna, as suggested in your strat write up. BRILLIANT PLAN!
The enemy Luna DID cast Lycanthropy while I was trying to skull it - my Lapina Knight and Luna survived, while the other two turned into a Midge Swarm and some other mostly-useless “any gem to brown” (was good for an extra turn though).
My Lapina Knight died pretty soon after but the enemy Trickster flipped my Luna to last, so the two random troops were a meat shield. DONE.