Forgive my lack of “template use” but to restrain my thoughts on the matter. I’m just going to list the issue. Nothing else in the template form should matter anyway. Since this is very much most likely a design issue more than a bug. But since it goes against what @Nimhain said how transforms are supposed to work. I’m gonna throw out a snowball here.
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A troop that has Lycanthropy on it, prior to it transforming into a beast we see the same animation as we do when a troop gets Devoured. That’s different than any other troop in the game when it transforms.
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Since it’s the opponent causing the troop to transform. The troop should be half the level of whatever it originally was. So if Lycanthropy is cast on a Level 20 troop. If Transformed it should become a level 10 troop.
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Since it’s the opponent causing the troop to transform. The troop should lose all it’s traits if transformed. So if Lycanthropy takes effect, the new beast should have zero traits.
Testing ya, di, di, ya, ya…if anyone was listening… we’d been heard by now. Things like this, are what happens when you go a year or more without listening.
All of this is separate from the game breaking bug in a different thread.
(That’s me restrained. 🤷)