Life and Death nerf needed urgently

Yeah, this is kind of how I feel.

Yesterday I had my first 3-2 GW in a long time. The first opponent had a Gobtruffle + Norbert’s Turnip team. For both losses, the opponent’s turn 2 involved 8+ free turns that left me with a completely ruined team, often with 2 deaths. The 3 wins were against 2 Gobtruffle teams. I won in 5-8 turns.

The difference wasn’t strategy. Both teams on the table favored very lopsided results. I got unlucky the first two times. This kind of reliance on high-variance strategies permeates GW.

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