Please can we have visibility on the ‘Attack’ (today’s guild war) screen of the enemy guild’s progress through the 150 battles? We can see ours, but not theirs.
Earlier today I took this shot: I can see we are beating Mean Machine, and we’ve done 106 out of 150 battles. But I can’t see how our run-rate compares to theirs - might they still have way more battles to go than us, and easily over-take us?
I don’t my name being there i support the request.
As for attack, you shouldn’t worry, if you check the leaderboards you will see we are down a member, so our maximum number of attacks is at 5 lower then yours. Right now we are at 100 done.
Hmm. This would give away how many members the opposing guild has. And it would let you know how much pressure you should put on your members to do the fights. I don’t know that that’s a good thing.
Up at the top end, all guilds know exactly how many current members each guild has already from the trophy leaderboards.
Admittedly, this would be harder/impossible to find for guilds not in the top 50, but it’s not exactly information the game has been hiding in the past.
You can already see how many members they have if you click the league button in your guild screen (not guild wars screen). At least if they are somewhere near your guild (±25 ranks afair). @actreal beat me to it =P
I’d even go further than the OP suggested. I’d like to get a screen that is similar to your own ‘results’ screen, so you can see how well the other guild performed against your defense. Show me how their Paragon performed and so on…
However, I don’t agree with this request at all. No one needs to know the score details of the members in someone else’s guild. The only thing the devs need to add is a defense battle log similar to the one in PVP that is exclusively for GW. That way, people can see if their defense is actually effective or not.
If you give us full transparency about defenses, we will find out what works (without any doubts) and given time, set all our defenses exactly the same.
This will make GW EXTREMELY dull.
In the short term, checking those logs sounds exciting–and it may very well be–but anyone with familiarity with this game [or any game or game theory] understands that ultimately homogeneity will necessarily be the result.