Using the new troop, I believe I have made the most sinister defense team ever created. The lineup:
Hero(Bullroarer)
Fenrir
Summoner
Celestasia
Three life gain troops; sorry true damage. Also, attack gain and summoning for good measure. Last but not least, Celestasia with self mana generation and healing. Celestasia with over 50 life continuously casting on itself to heal is the evilest thing I can imagine. I can’t wait to see Evolved Celestasia.
Any other indestructibly slow teams out there? If I ever get Gar’Nok, I might try:
Sadly, almost half of the beasts use brown, including Behemoth. Rock Worm would benefit the most from the life boost as a common, and help to fill Fenrir up. Another interesting choice is Sacred Guardian, which would be indestructible with life and armor gains. If only it didn’t use brown. I am more of a Black Beast guy myself, which can actually use both the extra green and brown after it fills up and awaits devouring.
Carnex is going to remove all of the skulls from the board, which will make Fenrir’s attack bonus pointless. Try replacing Carnex with Aziris. Fenrir’s life bonus will help keep Aziris alive, and its mana fills up almost instantly.
Thanks, I rather disagree. Carnex explodes skulls which largely resets the board - there’ll soon be enough skulls to attack again - and the exploder adds much needed speed.
It’s not the most efficient team ever, but buffing and relying on one troop never is. But it is fun
Personally never had much truck with Aziris. Might be nice as a 5th team member but I can always think of troops I’d rather have…
I love Gloom Leaf and Silent One together. Remove all the enemy attack, armor, and magic, then all you have to deal with is life. All legendary teams took a big hit with the new bonuses, but here my take anyways:
Gloom Leaf
Celestasia
The Silent One
Keeper of Souls
Pretty similar to yours. I traded Bullroarer for Celestasia to allow blue/yellow usage while Silent One is silenced. I also traded Kerberos for a skull generator to better use Gloom Leafs high attack.
So my Goblin team got a significant buff thanks to the update. I built it just so peeps would have something to invade other than the most common combos. Not really a combo deck, so it probably won’t last, but for now it is winning quite a bit!
Zaejin Banner
Goblin
Boar Rider
Goblin Rocket
Goblin King
4 Zaejin troops gives +10 life to all troops
3 Marauder troops gives + 2 attack to all troops
If I were to replace the rocket with another marauder it goes up to +4 attack, but I like having a little bit of mana diversity.
I tried Brian in place of the King, but frankly the team is too fast to really benefit from him (and while he is a Zaejin troop, it just didn’t feel right). The King is really just there for flavor and to anchor me against the “attacks last” type mobs. If the front goblin goes down it is nice to be able to bring him back up, though the replacement goblin is not really big enough. The +10 life does apply to the freshly summoned goblin though, so at least he can serve as an effective shield again.