Most players are in denial that the RNG existing at all is a problem for the concept of strategy. Free turns, explosions, and anything that relies heavily on skyfall create board states where it is impossible to evaluate the potential outcome of two different moves.

A productive argument would be, “Can we get a game mode that de-activates explosions, doesn’t have free turns, and disqualifies any troop with a ‘choose between…’ effect like Mongo or Tinseltail?” This would be a slower, more strategic game mode with the influence of skyfall minimized. Or it wouldn’t. It’d be nice to find out.

Instead, we have threads like this, that boil down to “please make the game easier for me by rigging the RNG so it increases my win rate”. Or, as your threads tend to go, “This is easier for everyone else except specifically me, and the only possible reason is because the devs must be specifically writing code to go against me.”

You are in an unfair situation: the troop levels are literally 25x yours. Many can single-shot your troops. Think about the way probability works there: you expect to lose unless you get lucky. Let’s say that we believe if RNG isn’t a factor you expect to win 10% of the time there.

Now let’s consider the “fair” RNG factor. “Fair” would be 50/50, right? Well, that means we reckon the CPU gets “lucky” half the time. If our expected win rate was 10%, now it’s 5%. Check that out! By adding a fair RNG, our expected win rate went *down*.

But let’s say we rig the RNG to skyfall in your favor more often than not. Maybe it avoids skulls, which you think would translate to a win. We tweak the RNG so it’s got a 60/40 split. Now you get 10% more luck. If we say “You win if you get lucky”, that means your 10% win ratio just went up! You were only winning 5% of matches before, but now we have to augment everything. We used to think, “You have a 10% chance of winning, adjusted by a 50% chance of luck.” Now it’s “You have a 10% chance of winning, adjusted by a 60% chance of luck.” See, in the 90% case you’re still going to lose, even if you get lucky, so now you’re at 6%. Congratulations!

Point being: even by making the RNG fall completely in your favor, you started with a 10% chance. Eliminating the RNG still leaves you with 10%.

It’s an unfair game mode, and adding RNG didn’t make it more fair. The only way to “fix” the RNG here is to eliminate it as much as possible. But in a match-3, the RNG is always present in skyfall. If they did rig the RNG to end whatever’s bugging you, all of the other problems involved with “the enemies can kill me in one hit” could still occur.

You’ve specifically ridiculed me in the past for this argument so I leave you with your own advice: “if you would build more clever teams then you’d find you could win more”. I hope it satisfies you as much as it did me.