Glad that I could help!
It’s still an issue, though, that event skulls create perma-bonestones. So @Cyrup I made some screenshots for you from today’s pet rescue event, screenshotting matches 3-8 to show the madness and that the perma-bonestorm even overrides other storms. The first two battles were too short to really show the bonestorm effect, that’s why I start with battle 3.
The upper half is kinda skull-free because there had been a match when the skulls dropped from heaven. Ragnagord had just casted, creating this board (it’s now the enemy turn).
Taken upon finishing the match. Infernus had killed the last enemy and exploded five gems with his skill, creating this final board.
Taken while casting Ragnagord. There is a storm in effect since three turns already, but there’s not much more purple and just a TON of new skulls from above.
Taken after Ragnagord’s first explode, rather in the beginning of the match, so that no one can claim that I’m letting skulls stack up to take funky screenshots
Just more random skulls everywhere. Note that the Doomskull rate is pretty much good and like it should be, but the normal skulls breed like bunnies.
Last battle. Ragnagord just died to scatter damage. He had exploded the board just before that, creating this layout.